移动寓教于乐系统——以故宫为例

Y. Lien
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引用次数: 6

摘要

为了达到最高水平的知识传播,许多博物馆已经将其藏品数字化,并通过互联网向世界传播。另一方面,云计算和移动通信技术将进一步增强数字信息的渗透能力,使移动用户可以通过智能手机或平板电脑等移动设备随时随地浏览信息世界的浪潮。然而,这两种技术都有其自身的局限性,这可能会阻碍它们在数字博物馆中的应用。我们以故宫博物院(NPM)作为参考博物馆,应用云计算和移动通信技术动员数字博物馆。制定了一套针对NPM服务的设计指南,并根据这些指南实施了几个寓教于乐的系统:(1)清明画和(2)毛公鼎铭文图形展示系统。通过动员,国家博物馆和其他博物馆将能够将其世界级服务提升到另一个水平,造福所有人。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mobile Edutainment System -- National Palace Museum as an Example
In order to achieve highest level of knowledge dissemination, many museums have been digitalizing their collections and disseminated them to the world through the Internet. On the other hand, cloud computing and mobile communication technologies will further enhance the penetration capability of digital information, enabling mobile users surfing the wave of information world at anytime and anywhere through mobile devices such as smart phones or tablet PC. Nevertheless, both technologies have their own limitations that may hinder their applicability to the digital museums. We use the National Palace Museum (NPM) as a reference museum for the application of cloud computing and mobile communication technologies to mobilize digital museums. A set of design guidelines specific to the NPM's services is formulated and a few edutainment systems were implemented based on these guidelines: (1) Qing Ming Painting and (2) Mao Gong Ding Inscription graphical exhibition systems. With mobilization, the NPM and other museums will be able to lift their world-class services to another level for the benefit of all.
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