Leonardo Enrico Schimmelpfeng, V. Ulbricht, L. Fadel, C. Batista, Graziela de Souza Sombrio
{"title":"从游戏化和跨媒体讲故事的策略看残障人士无障碍学习对象的生产","authors":"Leonardo Enrico Schimmelpfeng, V. Ulbricht, L. Fadel, C. Batista, Graziela de Souza Sombrio","doi":"10.1109/LACLO.2017.8120911","DOIUrl":null,"url":null,"abstract":"The profusion of embedded information and communication technologies makes them increasingly used in educational processes. Through convergent media in the digital world and its different approaches, new possibilities for education emerge. It is sought from the qualitative approach and the exploratory and descriptive study, this article present possibilities to incorporate transmedia strategies, into Learning Objects, which are gamified and accessible to the person with a disability.","PeriodicalId":278097,"journal":{"name":"2017 Twelfth Latin American Conference on Learning Technologies (LACLO)","volume":"46 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"The production of learning objects with accessibility for people with disabilities from strategies of gamification and transmedia storytelling\",\"authors\":\"Leonardo Enrico Schimmelpfeng, V. Ulbricht, L. Fadel, C. Batista, Graziela de Souza Sombrio\",\"doi\":\"10.1109/LACLO.2017.8120911\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The profusion of embedded information and communication technologies makes them increasingly used in educational processes. Through convergent media in the digital world and its different approaches, new possibilities for education emerge. It is sought from the qualitative approach and the exploratory and descriptive study, this article present possibilities to incorporate transmedia strategies, into Learning Objects, which are gamified and accessible to the person with a disability.\",\"PeriodicalId\":278097,\"journal\":{\"name\":\"2017 Twelfth Latin American Conference on Learning Technologies (LACLO)\",\"volume\":\"46 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 Twelfth Latin American Conference on Learning Technologies (LACLO)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/LACLO.2017.8120911\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 Twelfth Latin American Conference on Learning Technologies (LACLO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/LACLO.2017.8120911","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The production of learning objects with accessibility for people with disabilities from strategies of gamification and transmedia storytelling
The profusion of embedded information and communication technologies makes them increasingly used in educational processes. Through convergent media in the digital world and its different approaches, new possibilities for education emerge. It is sought from the qualitative approach and the exploratory and descriptive study, this article present possibilities to incorporate transmedia strategies, into Learning Objects, which are gamified and accessible to the person with a disability.