{"title":"青少年认知能力与心肺健康的关系","authors":"Justė Knatauskaitė, K. Pukenas, Tomas Kentra","doi":"10.33607/BJSHS.V1I120.1052","DOIUrl":null,"url":null,"abstract":"Background. Literature suggests cardiorespiratory fitness as a factor influencing cognitive improvement. The authors of the present study sought to investigate if cardiorespiratory fitness related to cognitive performance after an acute bout of game-based exercise of different intensities in adolescents. Methods. As many as 37 adolescents (24 girls and 13 boys, 15–16 years of age) were assigned to three groups: experimental group 1 (EX 1), experimental group 2 (EX 2), and control (CON) group. The experimental groups experienced different levels of exercise intensity (EX 1 – light intensity, EX 2 – vigorous intensity). The Shuttle Run Test was performed a week before the intervention and VO2peak was calculated. Symbol Digit Modalities Test (SDMT) was evaluated before and after the acute intervention. A 2 x 3 repeated-measures ANOVA was used to analyse the SDMT and Pearson’s correlation coefficient was used to estimate the relationship between the cognitive performance (SDMT) and cardiorespiratory fitness (VO2peak). Results. Comparing the SDMT scores before and after the intervention, there were no differences found between the three groups. Neither in any of the experimental groups nor in the control group was a relationship between the SDMT score and VO2peak observed. Conclusion. Acute game-based exercise intervention did not prove to improve cognitive performance effectively. The authors of the present paper did not confirm the relationship between cardiorespiratory fitness and cognitive performance in adolescents.","PeriodicalId":409740,"journal":{"name":"Baltic Journal of Sport and Health Sciences","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-04-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"The Relationship Between Cognitive Performance and Cardiorespiratory Fitness in Adolescents\",\"authors\":\"Justė Knatauskaitė, K. Pukenas, Tomas Kentra\",\"doi\":\"10.33607/BJSHS.V1I120.1052\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Background. Literature suggests cardiorespiratory fitness as a factor influencing cognitive improvement. The authors of the present study sought to investigate if cardiorespiratory fitness related to cognitive performance after an acute bout of game-based exercise of different intensities in adolescents. Methods. As many as 37 adolescents (24 girls and 13 boys, 15–16 years of age) were assigned to three groups: experimental group 1 (EX 1), experimental group 2 (EX 2), and control (CON) group. The experimental groups experienced different levels of exercise intensity (EX 1 – light intensity, EX 2 – vigorous intensity). The Shuttle Run Test was performed a week before the intervention and VO2peak was calculated. Symbol Digit Modalities Test (SDMT) was evaluated before and after the acute intervention. A 2 x 3 repeated-measures ANOVA was used to analyse the SDMT and Pearson’s correlation coefficient was used to estimate the relationship between the cognitive performance (SDMT) and cardiorespiratory fitness (VO2peak). Results. Comparing the SDMT scores before and after the intervention, there were no differences found between the three groups. Neither in any of the experimental groups nor in the control group was a relationship between the SDMT score and VO2peak observed. Conclusion. Acute game-based exercise intervention did not prove to improve cognitive performance effectively. The authors of the present paper did not confirm the relationship between cardiorespiratory fitness and cognitive performance in adolescents.\",\"PeriodicalId\":409740,\"journal\":{\"name\":\"Baltic Journal of Sport and Health Sciences\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-04-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Baltic Journal of Sport and Health Sciences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.33607/BJSHS.V1I120.1052\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Baltic Journal of Sport and Health Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33607/BJSHS.V1I120.1052","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
摘要
背景。文献表明,心肺健康是影响认知改善的一个因素。本研究的作者试图调查心肺健康是否与青少年在不同强度的游戏运动后的认知表现有关。方法。37名15-16岁的青少年(24名女孩,13名男孩)被分为实验组1 (EX 1)、实验组2 (EX 2)和对照组(CON) 3组。实验组经历了不同程度的运动强度(EX 1 -轻度强度,EX 2 -剧烈强度)。在干预前一周进行穿梭跑测试,计算vo2峰值。在急性干预前后评估符号数字模态测试(SDMT)。使用2 × 3重复测量方差分析SDMT,使用Pearson相关系数估计认知表现(SDMT)与心肺健康(VO2peak)之间的关系。结果。比较干预前后的SDMT评分,三组间无差异。在实验组和对照组中,均未观察到SDMT评分与VO2peak之间的关系。结论。急性基于游戏的运动干预并不能有效地改善认知表现。本论文的作者没有证实青少年心肺健康和认知表现之间的关系。
The Relationship Between Cognitive Performance and Cardiorespiratory Fitness in Adolescents
Background. Literature suggests cardiorespiratory fitness as a factor influencing cognitive improvement. The authors of the present study sought to investigate if cardiorespiratory fitness related to cognitive performance after an acute bout of game-based exercise of different intensities in adolescents. Methods. As many as 37 adolescents (24 girls and 13 boys, 15–16 years of age) were assigned to three groups: experimental group 1 (EX 1), experimental group 2 (EX 2), and control (CON) group. The experimental groups experienced different levels of exercise intensity (EX 1 – light intensity, EX 2 – vigorous intensity). The Shuttle Run Test was performed a week before the intervention and VO2peak was calculated. Symbol Digit Modalities Test (SDMT) was evaluated before and after the acute intervention. A 2 x 3 repeated-measures ANOVA was used to analyse the SDMT and Pearson’s correlation coefficient was used to estimate the relationship between the cognitive performance (SDMT) and cardiorespiratory fitness (VO2peak). Results. Comparing the SDMT scores before and after the intervention, there were no differences found between the three groups. Neither in any of the experimental groups nor in the control group was a relationship between the SDMT score and VO2peak observed. Conclusion. Acute game-based exercise intervention did not prove to improve cognitive performance effectively. The authors of the present paper did not confirm the relationship between cardiorespiratory fitness and cognitive performance in adolescents.