Kimo -一个儿童和青少年癌症学习的严肃游戏

Mário Popoin Neto, J. R. Ferreira Brega, Juliana da Costa Feitosa
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引用次数: 1

摘要

目前,游戏并未严格地与玩家乐趣联系在一起。其中一些是作为学习工具编写的,包括与健康有关的主题。因此,本文提出了严肃游戏与儿童和青少年肿瘤医学治疗之间的联系。有了这个,就有可能观察到游戏和儿童学习之间的关系,以及这种关系如何有助于医疗和对疾病的反应。此外,虚拟现实(VR)的使用被证明是一种提供游戏和玩家之间沉浸和互动的工具。基于此,一款针对患有癌症的儿童的严肃游戏,名为Kimo,它包含了帮助玩家了解自己的病情和必要的医疗程序的功能。游戏由三个阶段组成,涉及医院环境中的日常活动之一。它们是:药物、食品和卫生。所以一个想法是向玩家展示活动是如何被处理的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Kimo - A Serious Game for Childhood and Juvenile Cancer Learning
Currently, games are not strictly associated with player fun. There are those that have been developed to serve as a learning tool, including on health-related topics. Thus, the present paper presents the connection between serious games and oncological medical treatments for children and adolescents. With this, it is possible to observe the relationship between games and children learning, and how this relationship can aid in medical treatment and reaction to the disease. In addition, the use of Virtual Reality (VR) is verified as a tool to provide immersion and interactivity between game and player. Based on this, a serious game for children with cancer, named Kimo, is presented and contains features that help players gain knowledge about their condition and the necessary medical procedures. The game consists of three phases that refer to one of the daily activities in the hospital environment. They are: medication, food and hygiene. So one idea is to show players how activities are not processed.
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