克服教育系统游戏设计和开发中的挑战

Katherine Smith, John B. Shull, Yuzhong Shen, A. Dean, J. Michaeli
{"title":"克服教育系统游戏设计和开发中的挑战","authors":"Katherine Smith, John B. Shull, Yuzhong Shen, A. Dean, J. Michaeli","doi":"10.1109/WSC.2017.8247837","DOIUrl":null,"url":null,"abstract":"Captivate is a mobile game for STEM in higher education. In the development of Captivate, the employment of popular game mechanics and development of a set of mathematical tools have allowed developers to overcome some of the problems commonly facing developers of educational STEM games for higher education. Game mechanics from a variety of popular games are incorporated which supports player engagement by providing a familiar narrative to each game. Additionally, mathematical tools have been developed which provide symbolic and numeric manipulation capabilities within the game. These tools allow for graphing, problem generation and display, multiple types of player input, and evaluation of player answers all to be conducted at run time. This paper details how challenges were overcome and addressed in Captivate with examples, namely display and manipulation of complex expressions and the complexity and length of problems.","PeriodicalId":145780,"journal":{"name":"2017 Winter Simulation Conference (WSC)","volume":"73 1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Overcoming challenges in educational stem game design and development\",\"authors\":\"Katherine Smith, John B. Shull, Yuzhong Shen, A. Dean, J. Michaeli\",\"doi\":\"10.1109/WSC.2017.8247837\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Captivate is a mobile game for STEM in higher education. In the development of Captivate, the employment of popular game mechanics and development of a set of mathematical tools have allowed developers to overcome some of the problems commonly facing developers of educational STEM games for higher education. Game mechanics from a variety of popular games are incorporated which supports player engagement by providing a familiar narrative to each game. Additionally, mathematical tools have been developed which provide symbolic and numeric manipulation capabilities within the game. These tools allow for graphing, problem generation and display, multiple types of player input, and evaluation of player answers all to be conducted at run time. This paper details how challenges were overcome and addressed in Captivate with examples, namely display and manipulation of complex expressions and the complexity and length of problems.\",\"PeriodicalId\":145780,\"journal\":{\"name\":\"2017 Winter Simulation Conference (WSC)\",\"volume\":\"73 1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-12-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 Winter Simulation Conference (WSC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/WSC.2017.8247837\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 Winter Simulation Conference (WSC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WSC.2017.8247837","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

摘要

Captivate是一款针对高等教育STEM的手机游戏。在《Captivate》的开发过程中,开发者采用了流行的游戏机制并开发了一套数学工具,从而克服了高等教育教育类STEM游戏开发者普遍面临的一些问题。各种流行游戏的游戏机制被整合在一起,通过为每款游戏提供熟悉的叙述来支持玩家粘性。此外,还开发了数学工具,在游戏中提供符号和数字操作功能。这些工具允许在运行时进行绘图、问题生成和显示、多种类型的玩家输入以及对玩家答案的评估。本文详细介绍了在Captivate中如何克服和解决挑战,即复杂表达式的显示和操作以及问题的复杂性和长度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Overcoming challenges in educational stem game design and development
Captivate is a mobile game for STEM in higher education. In the development of Captivate, the employment of popular game mechanics and development of a set of mathematical tools have allowed developers to overcome some of the problems commonly facing developers of educational STEM games for higher education. Game mechanics from a variety of popular games are incorporated which supports player engagement by providing a familiar narrative to each game. Additionally, mathematical tools have been developed which provide symbolic and numeric manipulation capabilities within the game. These tools allow for graphing, problem generation and display, multiple types of player input, and evaluation of player answers all to be conducted at run time. This paper details how challenges were overcome and addressed in Captivate with examples, namely display and manipulation of complex expressions and the complexity and length of problems.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信