以合作游戏为基础的英语课堂学习

Niamboue Bado, T. Franklin
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引用次数: 8

摘要

合作学习已经在不同学科的环境中使用,并已被证明有助于改善学习成果。随着新信息和通信技术的发展,有必要了解这些工具如何支持或挑战课堂上现有的合作学习原则。本研究旨在了解高中生在玩教育电子游戏学习英语时的合作性质。它还旨在引出有关游戏对英语学习结果的感知影响的信息。在为期四周的时间里,来自布基纳法索的47名高中生参与了一个专为英语学习设计的教育视频游戏,并参加了焦点小组访谈,讨论他们的经历。研究结果表明,在游戏过程中,不同的团队会进行有效的合作。大多数参与者报告说,在小团队中与游戏互动有助于提高他们的英语词汇量和写作知识,以及他们的动力。对构建基于合作游戏的语言学习提出了建议。DOI: 10.2458 / azu_itet_v2i2_bado
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cooperative Game-based Learning in the English as a Foreign Language Classroom
Cooperative learning has been used in various settings across disciplines and has been shown to contribute to improving learning outcomes. With the recent development of new information and communication technologies there is a need to understand how these tools support or challenge existing principles of cooperative learning in the classroom. The present study sought to gain insights into the nature of cooperation between high school students to play an educational video game for learning English as a Foreign Language (EFL). It also aimed to elicit information on the perceived impact of the game on EFL learning outcomes. Forty-seven (47) high school students from Burkina Faso interacted with an educational video game designed for EFL learning over a period of four weeks and took part in focus-group interviews to discuss their experiences. The results of the study indicated that effective cooperation took place in various teams during gameplay. The majority of the participants reported that interacting with the game in small teams contributed to improving their EFL vocabulary and writing knowledge as well as their motivation. Recommendations are made for structuring cooperative game-based language learning. DOI:  10.2458/azu_itet_v2i2_bado
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