{"title":"克里特岛更新世:一个叙事、互动的混合现实展览,将史前野生动物带回生活","authors":"K. C. Apostolakis, G. Margetis, C. Stephanidis","doi":"10.1109/ISMAR-Adjunct51615.2020.00069","DOIUrl":null,"url":null,"abstract":"This paper describes a three-part interactive museum exhibition targeted at the domain of Natural History, where various technological components are utilized to deliver a compelling Mixed Reality experience for the museum’s visitors. The goal is to create new educational pathways for both adults and children wishing to learn about prehistoric life on the island of Crete, while simultaneously attracting a broader audience and maintaining its engagement with the museum digital content for longer periods of time. In these experiences, holographic technology, diminished reality and multi-view 3D reconstruction are combined with fact/fantasy storytelling, utilizing cost-efficient state-of-the-art solutions.","PeriodicalId":433361,"journal":{"name":"2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)","volume":"170 ","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Pleistocene Crete: A narrative, interactive mixed reality exhibition that brings prehistoric wildlife back to life\",\"authors\":\"K. C. Apostolakis, G. Margetis, C. Stephanidis\",\"doi\":\"10.1109/ISMAR-Adjunct51615.2020.00069\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes a three-part interactive museum exhibition targeted at the domain of Natural History, where various technological components are utilized to deliver a compelling Mixed Reality experience for the museum’s visitors. The goal is to create new educational pathways for both adults and children wishing to learn about prehistoric life on the island of Crete, while simultaneously attracting a broader audience and maintaining its engagement with the museum digital content for longer periods of time. In these experiences, holographic technology, diminished reality and multi-view 3D reconstruction are combined with fact/fantasy storytelling, utilizing cost-efficient state-of-the-art solutions.\",\"PeriodicalId\":433361,\"journal\":{\"name\":\"2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)\",\"volume\":\"170 \",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISMAR-Adjunct51615.2020.00069\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR-Adjunct51615.2020.00069","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Pleistocene Crete: A narrative, interactive mixed reality exhibition that brings prehistoric wildlife back to life
This paper describes a three-part interactive museum exhibition targeted at the domain of Natural History, where various technological components are utilized to deliver a compelling Mixed Reality experience for the museum’s visitors. The goal is to create new educational pathways for both adults and children wishing to learn about prehistoric life on the island of Crete, while simultaneously attracting a broader audience and maintaining its engagement with the museum digital content for longer periods of time. In these experiences, holographic technology, diminished reality and multi-view 3D reconstruction are combined with fact/fantasy storytelling, utilizing cost-efficient state-of-the-art solutions.