{"title":"游戏、用户体验和差距:业余游戏设计社区的技术交流实践","authors":"Alisha Karabinus, Rachel Atherton","doi":"10.1145/3233756.3233949","DOIUrl":null,"url":null,"abstract":"Because professional game design processes and practices are often obfuscated, it is difficult for researchers to study how game design happens. In an effort to fill some of those gaps, this paper explores an amateur game design community with visible ongoing documentation practices. This research is meant to help establish cognates to professional game design practices in the service of building out the broader game design ecology. This discursive case study presents a way into a practice often closed off from technical communication scholars, UX specialists, and instructors attempting to train students in the daily work and technical communication practices of game design.","PeriodicalId":153529,"journal":{"name":"Proceedings of the 36th ACM International Conference on the Design of Communication","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Games, UX, and the Gaps: Technical Communication Practices in an Amateur Game Design Community\",\"authors\":\"Alisha Karabinus, Rachel Atherton\",\"doi\":\"10.1145/3233756.3233949\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Because professional game design processes and practices are often obfuscated, it is difficult for researchers to study how game design happens. In an effort to fill some of those gaps, this paper explores an amateur game design community with visible ongoing documentation practices. This research is meant to help establish cognates to professional game design practices in the service of building out the broader game design ecology. This discursive case study presents a way into a practice often closed off from technical communication scholars, UX specialists, and instructors attempting to train students in the daily work and technical communication practices of game design.\",\"PeriodicalId\":153529,\"journal\":{\"name\":\"Proceedings of the 36th ACM International Conference on the Design of Communication\",\"volume\":\"31 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-08-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 36th ACM International Conference on the Design of Communication\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3233756.3233949\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 36th ACM International Conference on the Design of Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3233756.3233949","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Games, UX, and the Gaps: Technical Communication Practices in an Amateur Game Design Community
Because professional game design processes and practices are often obfuscated, it is difficult for researchers to study how game design happens. In an effort to fill some of those gaps, this paper explores an amateur game design community with visible ongoing documentation practices. This research is meant to help establish cognates to professional game design practices in the service of building out the broader game design ecology. This discursive case study presents a way into a practice often closed off from technical communication scholars, UX specialists, and instructors attempting to train students in the daily work and technical communication practices of game design.