Ayano Miyazaki, A. Miyamoto, Yoshio Nishio, S. Miyazaki
{"title":"一部讽刺社会问题的恐怖模拟视觉小说","authors":"Ayano Miyazaki, A. Miyamoto, Yoshio Nishio, S. Miyazaki","doi":"10.1109/CW.2015.77","DOIUrl":null,"url":null,"abstract":"This study presents a visual novel for publishing social issues to young people through horror games. It has two kinds of themes. One is that young people are used in part as criminals, but they do not notice because they have poor knowledge of the social system. The other is the Japanese-specific tuning principle. In which, for the last 100 years and still continues today, in general, national character is often controlled and influenced by others despite Japan being a democratic society. Our visual novel warns about these problems and others that may be hidden inside ourselves, through entertainment.","PeriodicalId":319492,"journal":{"name":"2015 International Conference on Cyberworlds (CW)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Visual Novel of Horror Simulation Satirized of Social Issues\",\"authors\":\"Ayano Miyazaki, A. Miyamoto, Yoshio Nishio, S. Miyazaki\",\"doi\":\"10.1109/CW.2015.77\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study presents a visual novel for publishing social issues to young people through horror games. It has two kinds of themes. One is that young people are used in part as criminals, but they do not notice because they have poor knowledge of the social system. The other is the Japanese-specific tuning principle. In which, for the last 100 years and still continues today, in general, national character is often controlled and influenced by others despite Japan being a democratic society. Our visual novel warns about these problems and others that may be hidden inside ourselves, through entertainment.\",\"PeriodicalId\":319492,\"journal\":{\"name\":\"2015 International Conference on Cyberworlds (CW)\",\"volume\":\"28 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-10-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 International Conference on Cyberworlds (CW)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CW.2015.77\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 International Conference on Cyberworlds (CW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CW.2015.77","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Visual Novel of Horror Simulation Satirized of Social Issues
This study presents a visual novel for publishing social issues to young people through horror games. It has two kinds of themes. One is that young people are used in part as criminals, but they do not notice because they have poor knowledge of the social system. The other is the Japanese-specific tuning principle. In which, for the last 100 years and still continues today, in general, national character is often controlled and influenced by others despite Japan being a democratic society. Our visual novel warns about these problems and others that may be hidden inside ourselves, through entertainment.