使用游戏化方法的英语课堂中以形式为中心的任务中的母语整合

I'anatul Avifah, N. Sari
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引用次数: 0

摘要

本研究采用游戏化的方法探讨了母语(印尼语)在英语课堂中的使用,特别是在语法习得的形式重点任务中。本研究设计为分析性描述,采用游戏化方法调查学生对在语法习得中使用母语的态度,以及讲师在以形式为重点的任务中使用母语的反思性教学日志。这项研究的参与者是154名大学生。结果显示,英语学生对游戏化教学法在形式导向型任务中的运用持积极态度。他们进一步承认,明智地使用印尼语使他们获得了语法知识。基于讲师的反思性教学日志,本研究发现讲师需要发挥其潜力并解决不足,以实现该方法的目标,即通过游戏化在英语课堂中修改L1使用,使其成为语法学习的有效手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The L1 integration in form-focused tasks using a gamified approach in EFL classrooms
This study explored the use of L1 (Bahasa Indonesia) in EFL classrooms, specifically in form-focused tasks for grammar acquisition, using a gamified approach. This study was designed as analytical descriptive, employing a survey of students’ attitudes toward the use of L1 using a gamified approach in grammar acquisition and a reflective teaching journal of the lecturer using L1 in form-focused tasks. The participants of this research were 154 university students. The result revealed that the EFL students have a positive attitude toward the use of Bahasa Indonesia with a gamified approach in form-focused tasks. They further admitted that the judicious use of Bahasa Indonesia enabled them to acquire grammatical knowledge. Based on the lecturer’s reflective teaching journals, this study found that the lecturer needed to empower its potential and address shortcomings to achieve the goal of this approach to modifying the L1 use with gamification in EFL classrooms to be a productive means of grammar learning.
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