{"title":"以Powtoon为基础的视听学习视频开发的材料知道许多V级的诗歌","authors":"Devita Lutfi Laili Agustin, Sutansi Sutansi, Ferril Irham Muzaki","doi":"10.17977/um065v2i82022p782-789","DOIUrl":null,"url":null,"abstract":"Abstract: Problems in learning Indonesian, especially the material of various kinds of pantun, occur at SDN Bakung 02, especially in class V. The purpose of this research and development is to develop learning media to overcome some of the problems that occur. This research uses research and development (R&D) research methods. While this research model uses the ADDIE research model with the data sources used, namely interviews, observations, questionnaires, and documentation. Based on the validation and research conducted, the results were very valid with 87.5 percent results (from material experts), 100 percent results (from media experts), 100 percent results (from teachers), and 100 percent results (from fifth-grade students). ) so that it can be concluded that the products made can be tested without revision, practical, and interesting to use. \nAbstrak: Permasalahan pada pembelajaran Bahasa Indonesia khususnya materi macam-macam pantun terjadi di SDN Bakung 02 khususnya di kelas V. Tujuan diselenggarakannya penelitian beserta pengembangannya yaitu untuk melakukan pengembangan media pembelajaran guna mengatasi beberapa masalah yang terjadi. Peneliti memanfaatkan metode penelitian research and development (R&D). Lebih lanjut peneliti memakai model penelitian ADDIE dengan sumber datanya yakni observasi, wawancara, penyebaran angket, beserta dokumentasi. Berdasarkan validasi dan penelitian yang dilakukan mendapatkan hasil sangat valid dengan hasil 87,5 persen, (dari pakar materi), hasil 100 persen (dari ahli media), hasil 100 persen (dari guru) dan hasil 100 persen (dari siswa kelas V) sehingga dapat disimpulkan bahwa produk yang dibuat bisa diuji coba tanpa revisi, praktis,dan menarik untuk digunakan.","PeriodicalId":138149,"journal":{"name":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pengembangan Video Pembelajaran Audio-Visual Berbasis Powtoon Materi Mengenal Macam-Macam Pantun Kelas V SD\",\"authors\":\"Devita Lutfi Laili Agustin, Sutansi Sutansi, Ferril Irham Muzaki\",\"doi\":\"10.17977/um065v2i82022p782-789\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract: Problems in learning Indonesian, especially the material of various kinds of pantun, occur at SDN Bakung 02, especially in class V. The purpose of this research and development is to develop learning media to overcome some of the problems that occur. This research uses research and development (R&D) research methods. While this research model uses the ADDIE research model with the data sources used, namely interviews, observations, questionnaires, and documentation. Based on the validation and research conducted, the results were very valid with 87.5 percent results (from material experts), 100 percent results (from media experts), 100 percent results (from teachers), and 100 percent results (from fifth-grade students). ) so that it can be concluded that the products made can be tested without revision, practical, and interesting to use. \\nAbstrak: Permasalahan pada pembelajaran Bahasa Indonesia khususnya materi macam-macam pantun terjadi di SDN Bakung 02 khususnya di kelas V. Tujuan diselenggarakannya penelitian beserta pengembangannya yaitu untuk melakukan pengembangan media pembelajaran guna mengatasi beberapa masalah yang terjadi. Peneliti memanfaatkan metode penelitian research and development (R&D). Lebih lanjut peneliti memakai model penelitian ADDIE dengan sumber datanya yakni observasi, wawancara, penyebaran angket, beserta dokumentasi. Berdasarkan validasi dan penelitian yang dilakukan mendapatkan hasil sangat valid dengan hasil 87,5 persen, (dari pakar materi), hasil 100 persen (dari ahli media), hasil 100 persen (dari guru) dan hasil 100 persen (dari siswa kelas V) sehingga dapat disimpulkan bahwa produk yang dibuat bisa diuji coba tanpa revisi, praktis,dan menarik untuk digunakan.\",\"PeriodicalId\":138149,\"journal\":{\"name\":\"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan\",\"volume\":\"14 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-08-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17977/um065v2i82022p782-789\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17977/um065v2i82022p782-789","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
摘要:在SDN Bakung 02学习印尼语,特别是各种盘顿的材料,特别是在v班,出现了一些问题,这次研究和开发的目的是开发学习媒体,以克服出现的一些问题。本研究采用研发(R&D)的研究方法。本研究模型采用ADDIE研究模型,使用的数据来源为访谈、观察、问卷调查和文献。根据验证和研究结果,结果非常有效,87.5%(材料专家),100%(媒体专家),100%(教师),100%(五年级学生)。这样就可以得出这样的结论:制作出来的产品可以测试,不用修改,实用,使用有趣。【摘要】印尼语:Permasalahan pada penbelajaran khususnya materi macam-macam pantun terjadi di SDN Bakung 02 khususnya di kelas V. Tujuan diselenggarakannya penelitian beserta pengembangannya yitu untuk melakukan pengembangan media penbelajaran guna mengatasi beberapa masalah yang terjadi。Peneliti memanfaatkan方法Peneliti研究与开发(R&D)。Lebih lanjut peneliti mesakai模型peneliti madakai ADDIE dengan sumddatanya yakni observasi, wanancara, penyebaran angket, beserta documentasi。Berdasarkan validasi dan penelitian yang dilakukan mendapatkan hasil sangat valid dengan hasil 85,5人(dari pakar materi), hasil 100人(dari ahli media), hasil 100人(dari siswa kelas V), hasil 100人(dari siswa kelas V) sehinga dapat dispulpulkan bahwa produk yang dibuat bisa diuji coba tanpa revisi, praktis,dan menarik untuk digunakan。
Pengembangan Video Pembelajaran Audio-Visual Berbasis Powtoon Materi Mengenal Macam-Macam Pantun Kelas V SD
Abstract: Problems in learning Indonesian, especially the material of various kinds of pantun, occur at SDN Bakung 02, especially in class V. The purpose of this research and development is to develop learning media to overcome some of the problems that occur. This research uses research and development (R&D) research methods. While this research model uses the ADDIE research model with the data sources used, namely interviews, observations, questionnaires, and documentation. Based on the validation and research conducted, the results were very valid with 87.5 percent results (from material experts), 100 percent results (from media experts), 100 percent results (from teachers), and 100 percent results (from fifth-grade students). ) so that it can be concluded that the products made can be tested without revision, practical, and interesting to use.
Abstrak: Permasalahan pada pembelajaran Bahasa Indonesia khususnya materi macam-macam pantun terjadi di SDN Bakung 02 khususnya di kelas V. Tujuan diselenggarakannya penelitian beserta pengembangannya yaitu untuk melakukan pengembangan media pembelajaran guna mengatasi beberapa masalah yang terjadi. Peneliti memanfaatkan metode penelitian research and development (R&D). Lebih lanjut peneliti memakai model penelitian ADDIE dengan sumber datanya yakni observasi, wawancara, penyebaran angket, beserta dokumentasi. Berdasarkan validasi dan penelitian yang dilakukan mendapatkan hasil sangat valid dengan hasil 87,5 persen, (dari pakar materi), hasil 100 persen (dari ahli media), hasil 100 persen (dari guru) dan hasil 100 persen (dari siswa kelas V) sehingga dapat disimpulkan bahwa produk yang dibuat bisa diuji coba tanpa revisi, praktis,dan menarik untuk digunakan.