开发学龄前儿童智能娱乐教育:多学科方法

A. Guran, G. Cojocar, L. Dioşan
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引用次数: 6

摘要

由于技术的进步,教育经历了多种变化。尽管目前这一代学龄前儿童(在我国为3至6岁)被称为数字原生代,但缺乏对为他们引入技术支持的学习工具的关注。本文介绍了我们为边缘用户群体(学龄前儿童)设计智能学习体验的方法。我们提出了基于以用户为中心的设计过程,以及我们如何整合人工智能来完成和支持我们的小用户的能力,为学龄前儿童设计教育娱乐应用程序的方法建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing smart edutainment for preschoolers: a multidisciplinary approach
Education has suffered multiple changes due to technological progress. Even though the current generation of preschoolers (aged 3 to 6 years in our country) is called digital native, there is a lack of focus on introducing technology enabled learning tools for them. This paper presents our approach to designing smart learning experiences for a fringe users group, the preschoolers. We present our method proposal for designing edutainment applications for preschoolers, based on a User Centered Design process and how we may integrate Artificial Intelligence to complete and support the capabilities of our little users.
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