揭示协作虚拟现实的现实

Mike Fraser, T. Glover, I. Vaghi, S. Benford, C. Greenhalgh, J. Hindmarsh, C. Heath
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引用次数: 83

摘要

我们着眼于虚拟环境和物理现实体验之间的差异,并考虑使导致这些差异的技术限制“可见”,旨在提供资源以增强用户之间的沟通。这种差异的三个原因被认为是为了说明这个想法:视野;触觉反馈;还有网络延迟。对于每一种,我们都考察了揭示虚拟世界作为资源的局限性的方法,以更好地理解系统和共同用户行为的复杂性。这些示例对通过虚拟环境为日常协作生成接口所涉及的设计问题进行了更广泛的讨论。问题包括:通过虚拟世界进行的应用和活动;能够专注于手头的业务,而不是正在使用的系统;用户对应用程序和系统的熟悉程度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Revealing the realities of collaborative virtual reality
We look at differences between the experience of virtual environments and physical reality, and consider making the technical limitations which cause these differences 'visible', aiming to provide resources to enhance communication between users. Three causes of such discrepancies are considered to illustrate this idea: field-of-view; haptic feedback; and network delays. For each, we examine ways of revealing the limitations of the virtual world as resources to better understand the intricacies of system and co-user behaviour. These examples introduce a broader discussion of design issues involved in producing interfaces for day-to-day collaboration through virtual environments. Issues include: the application and activity undertaken through the virtual world; the ability to focus on the business at hand rather than the system in use; and extent of users' familiarity with application and system.
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