策略型博弈的指标理论及其在广义博弈中的应用

Lucas Pahl
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引用次数: 1

摘要

当玩家的等效混合策略在标准形式博弈中被识别(拓扑)时,结果空间可能不再是单纯形,而是一般多面体。我们证明了对于参与人的策略集是一般多面体且其收益函数是多仿射的博弈,可以建立一个完全一般的均衡指数/度理论。指数和程度理论是一种工具,可以帮助确定对博弈的收益扰动具有鲁棒性的均衡。由于每个参与人的策略集是等效混合策略识别的结果,因此得到的多面体的维数比原来的混合策略简单体低。这与指标理论一起,有算法应用于检查均衡的鲁棒性,以及在广泛形式的博弈中找到均衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Index Theory for Strategic-Form Games With an Application to Extensive-Form Games
Whenever equivalent mixed strategies of a player are identified (topologically) in a normal-form game, the resulting space may not be a simplex anymore but is a general polytope. We show that an index/degree theory of equilibria can be developed in full generality for games in which the strategy sets of the players are general polytopes and their payoff functions are multiaffine. Index and degree theories work as a tool that helps identify equilibria that are robust to payoff perturbations of the game. Because the strategy set of each player is the result of the identification of equivalent mixed strategies, the resulting polytope is of lower dimension than the original mixed strategy simplices. This, together with an index theory, has algorithmic applications for checking for robustness of equilibria as well as finding equilibria in extensive-form games.
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