在Wayang Kulit数学课件中嵌入交互设计

Jasni Ahmad, Z. Jamaludin
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引用次数: 3

摘要

在多媒体交互的支持下,数字技术环境已成为数学数字化教与学的重要结构。由于缺乏保护,Wayang Kulit (WK)不太可能持续太久。传统的WK有很大的潜力被纳入小学的数字化L&T数学(dLTM)。这是为了在学习数学的过程中创造一个有趣和吸引人的方法。因此,我们提出了一个概念框架来说明数字WK如何帮助学生学习数学。我们将WK的核心要素整合到L&T数学环境中,探索并开发了数字化WK。为了支持dLTM中的参与性和娱乐性,增加了交互设计理论(IxD)的五个属性对有效交互设计的需求。然后,分配基于有用性、满意度和易用性(Use)的调查问题来衡量dLTM的绩效。一个在dLTM环境中映射WK的框架,包括这种承担和努力的有用(79%)和满意(83.4%)的结果,也被授予。结果显示,学生对所提出的数位工作表有较高的满意度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Embedding interaction design in Wayang Kulit mathematics courseware
Digital technology environment has emerged as a great structure for digital learning and teaching (L&T) mathematics with the support of multimedia interaction. Wayang Kulit (WK) is unlikely to last long due to lack of safeguarding. The traditional WK has a great potential to be incorporated into a digital L&T Mathematics (dLTM) in primary school. This is intended to create a fun and appealing method in the process of learning mathematics. Henceforward, we proposed a conceptual framework that illustrates how digital WK helps students learn mathematics. We explored and developed a digital WK by integrating the core elements of WK into L&T mathematics environment. In order to support the engagement and entertainment in dLTM, the needs for effective interaction design with five attributes of Interaction Design (IxD) theory are added. Afterwards, the survey questions based on Usefulness, Satisfaction, and Ease of Use (USE) were distributed to measure the performance of dLTM. A framework that mapped WK in a dLTM environment, including the useful (79%) and satisfying (83.4%) consequences for such undertaking and endeavor, was also conferred. The result showed that the students perceived high satisfaction towards the proposed digital WK.
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