物体-接触轨迹长视界规划的分层框架

Bernardo Aceituno, Alberto Rodriguez
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引用次数: 3

摘要

给定一个物体、一个环境和一个目标姿态,机器人应该如何通过接触来移动它?解决这个问题需要对刚体动力学、物体和环境几何以及混合接触力学进行推理。本文提出了一个层次框架来解决这个问题,在二维世界中,多边形物体和指向的手指。为了实现这一目标,我们将问题分解为三个阶段:1)在自由空间区域上进行高级图搜索,2)对物体运动进行中级随机运动规划,以及3)对机器人和环境接触进行低级接触轨迹优化。与目前的技术相比,这种方法不依赖于手工制作的原语,仍然可以有效地解决问题。该算法不需要播种,可以应用于复杂的物体形状和环境。我们通过广泛的模拟实验验证了这一框架,展示了长期视界和丰富的接触交互。我们演示了我们的算法如何在几秒钟内可靠地解决复杂的平面操作问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Hierarchical Framework for Long Horizon Planning of Object-Contact Trajectories
Given an object, an environment, and a goal pose, how should a robot make contact to move it? Solving this problem requires reasoning about rigid-body dynamics, object and environment geometries, and hybrid contact mechanics. This paper proposes a hierarchical framework that solves this problem in 2D worlds, with polygonal objects and point fingers. To achieve this, we decouple the problem in three stages: 1) a high-level graph search over regions of free-space, 2) a medium-level randomized motion planner for the object motion, and 3) a low-level contact-trajectory optimization for the robot and environment contacts. In contrast to the state of the art, this approach does not rely on handcrafted primitives and can still be solved efficiently. This algorithm does not require seeding and can be applied to complex object shapes and environments. We validate this framework with extensive simulated experiments showcasing long-horizon and contact-rich interactions. We demonstrate how our algorithm can reliably solve complex planar manipulation problems in the order of seconds.
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