基于SWIPT的协作广播网络分布式联盟形成算法

Wei Chen, Mai Xu, Yue Tao, Z. Ding, Zulin Wang
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引用次数: 2

摘要

本文研究了联合博弈论在具有同步无线信息和功率传输(SWIPT)的合作广播网络中的应用。为了提高信道条件较差的目的地的接收可靠性,我们首先将网络中的目的地分为两类。第一种类型,即类型I,是指具有成功解码能力的目的地。他们将帮助其他用户首先执行SWIPT,然后用收集到的能量转发源消息。第二种类型的节点,即类型II,与源的连接较差,因此会竞争从类型I的目的地获得帮助。为了使第二类目的地的数据传输率以分布式方式最大化,我们将合作场景建模为一个联盟博弈,并提出了两种不同收益函数的联盟形成方法。一个收益函数是基于目的地能够提供或接受多少帮助。另一个支付函数考虑目标数据速率,并确保目的地之间更好的公平性。最后,我们提出了一种分布式联盟形成算法,其中目的地单独决定加入哪个联盟。仿真结果表明,所提出的两种合作方案优于非合作方案,且合作方案II的性能优于合作方案I。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Distributed coalition formation algorithms for cooperative broadcast networks with SWIPT
This paper addresses the application of coalitional game theory to cooperative broadcast networks with simultaneous wireless information and power transfer (SWIPT). To improve the reception reliability of destinations with poor channel conditions, we first divide destinations in the network into two types. The first type, Type I, refers to the destinations with the capability of successful decoding. They will help other users by first performing SWIPT and then relaying the source messages with the harvested energy. The second type of nodes, Type II, have poor connections to the source and hence compete to obtain help from Type I destinations. In order to maximize the data transmission rate of Type II destinations in a distributed manner, we model the cooperative scenario as a coalitional game and propose two coalition formation approaches with different payoff functions. One payoff function is based on how much help a destination can contribute or receive. The other payoff function considers the targeted data rate and ensures much better fairness among destinations. Finally, we propose a distributed coalition formation algorithm where destinations decide individually which coalition to join. Simulation results show that the proposed two cooperative schemes outperform the non-cooperative scheme, and the cooperative scheme II performs better than the cooperative scheme I as expected.
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