具有两台服务器的服务系统中的价格-速率权衡

Junchang Wang, Lingdi Liu, Deju Xu
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引用次数: 0

摘要

我们研究的主要目标是在客户可能流向速度更快的服务器的双服务器服务系统中,找到最优的服务费率和服务价格来留住客户。在普通排队系统中,初始需求被划分为对每个服务器的相等需求。但是,当顾客在一个队列中等待时间过长时,他们可能会转而加入另一个队列,这对每个队列的有效到达率都有影响。本文从排队博弈的角度对这一现象进行了研究。本文首先研究了顾客加入单一队列的一般M/M/2服务系统的均衡性能。然后将结果推广到目标服务系统,得到系统的最优服务率和服务价格。本文还进行了一些敏感性分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Price-rate tradeoff in a service system with two servers
The main goal of our study is to find the optimal service rate and service price to retain customers in a 2-servers service system where customers may flow to the quicker server. In common queuing systems, the initial demand is divided into equal demands to each server. But, when customers are wait too long in a queue, they may turn to join another queue which have an impact on effective arriving rate of each queue. We study this kind of phenomenon from a queueing game theoretic point of view. We start with studying the equilibrium performances in a general M/M/2 service system where customers join a single queue. Then we extent the results to the target service system and obtain the optimal service rate and service price of the system. Some sensitivity analysis are also included in this paper.
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