基于骨骼的虚拟人体动画的研究

Liao Jingtang, Zhao Gang, Tan Dunming, Xue Junjie
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引用次数: 4

摘要

虚拟人体动画是一个非常重要的问题。虚拟人体动画在各个领域发挥着重要的作用。本文介绍了一个典型的基于骨骼的虚拟人体动画引擎。重点讨论了基于骨架动画的关键技术,包括使用球面混合蒙皮(SBS)算法的皮肤变形、骨架更新、易于访问的可大大提高应用效率的LOD管理以及通过运动混合实现的运动控制。在实验中,与其他蒙皮算法相比,我们的模型可以成功地处理蒙皮变形的伪影。运动控制也显示了逼真的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research of skeletal-based virtual human animation using Cal3D
The issue of virtual human animation is of great importance. And the virtual human animation plays a significant role in various areas. In this paper, we introduce a typical skeletal-based virtual human animation engine. We focus on the key techniques of skeleton-based animation, including the skin deformation using Spherical Blending Skinning (SBS) algorithm, skeleton update, easy access to LOD management which can greatly improve the efficiency of the application, and motion control by motion blending. In our experiment, our model can successfully deal with the artifacts of skin deformation compared with other skinning algorithms. Also the motion control demonstrates realistic performance.
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