在AT可视化编程环境中使用硬件控制功能增加编程动机的尝试

H. Kunimune, Shunji Kamijima, Tatsuki Yamamoto, Masaaki Niimura
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引用次数: 1

摘要

物理对象(如发光二极管或模型汽车)可以用来代替抽象变量,以便开发对程序行为的直观理解,并产生对编程的兴趣。开发了具有控制外部硬件功能的AT可视化编程环境。这是伴随着教学材料,表达了一个程序的执行使用这个功能,在打开/关闭led方面。在大学课堂上介绍这些材料,并在课前和课后用问卷调查的方式评估学生对编程的态度。结果表明,这些材料可以提高学生学习编程的动机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Trial to Increase Motivation on Programming by Using Hardware Control Functions in the AT Visual Programming Environment
Physical objects (such as light emitting diodes (LEDs) or model cars) can be used in place of abstract variables in order to develop an intuitive understanding of a program's behavior and to generate interest in programming. The AT visual programming environment was developed with functionality to control external hardware. This was accompanied by teaching materials which express the execution of a program using this functionality in terms of turning LEDs on/off. These materials were introduced in university classes and the students' attitude towards programming was assessed before and after the classes using a questionnaire. The results suggest that these materials can increase students' motivation to learn programming.
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