大规模虚拟环境中高效逼真的文化遗产再现

Vasileios Komianos, Eleni Kavvadia, K. Oikonomou
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引用次数: 13

摘要

当要覆盖的区域具有大规模的现有对象(如历史建筑,城堡,城市邻居,传统村庄等)时,虚拟环境的实施是具有挑战性的。对高保真度的渴望受到计算机机器限制的损害,因此在保真度和性能之间施加了一定的权衡,在这项工作中进行了彻底的研究。特别是,虽然为了获得更好的性能,必须降低保真度,但也有一定的限制,因为它的降低是完全感知的,并且在近距离观察的情况下,用户会做出负面的判断。此外,用户的沉浸感是有效体验实现虚拟环境的文化方面的基本要素之一。本文介绍了构建一个突出文化遗产方面的大型虚拟环境的各个阶段(需求、设计和实现),并通过用户测试对结果进行了评估。为了使虚拟环境能够扩展到更大的区域,还提出了GIS机制的集成,以指导用户并增强他们的体验。还提出了虚拟环境的分段,使开发易于管理并提高性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficient and realistic cultural heritage representation in large scale virtual environments
The implementation of a virtual environment is challenging when the area to be covered is of large scale with existing objects such as historical buildings, castles, city neighbors, traditional villages etc. The desire for high fidelity is compromised by the computer machine limitations thus imposing a certain trade-off between fidelity and performance being thoroughly investigated in this work. In particular, although fidelity has to be reduced to achieve better performance, there are certain limits as its reduction is totally perceived and negatively judged by the users in case of close observation. Furthermore, immersion of a user is one of the essential elements for efficiently experiencing the cultural aspects of the implemented virtual environment. In this paper, the various phases (requirements, design and implementation) for constructing a large scale virtual environment that highlights cultural heritage aspects are presented and the results are being evaluated by user tests. To enable the expansion of the virtual environment over an extended area, the integration of GIS mechanisms is also proposed to guide users and enhance their experience. Segmentation of the virtual environment is also proposed to make development manageable and improve performance.
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