使用可插拔程序和本体实现语义虚拟环境2.0

Yu-Lin Chu, Tsai-Yen Li
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引用次数: 9

摘要

允许用户设计动画程序并与其他用户分享他们的设计是在多用户虚拟环境(MUVE’s)中创建个性化3D化身行为的关键功能。通过向动画程序描述环境中虚拟对象的本体,我们允许这些程序为化身创建自定义动画,以便与环境或其他化身进行交互。在本文中,我们尝试在我们的MUVE系统(称为IMNET)中实现一个基于web 2.0概念的语义虚拟环境(SVE),通过三种机制:动画程序的动态安装、虚拟对象和虚拟角色语义描述的本体设计以及面向交互的消息传递。基于我们的演示应用,我们利用本体设计了虚拟世界中对象的示例语义。我们使用了关于自动生成导航路径和用户之间随意交互的两个应用场景来说明在语义虚拟环境中创建可共享的丰富内容的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using pluggable procedures and ontology to realize semantic virtual environments 2.0
Allowing users to design animation procedures and share their designs with other users is a crucial function for creating personalized 3D avatar behaviors on multi-user virtual environments (MUVE's). By describing the ontology of the virtual objects in the environment to animation procedures, we allow these procedures to create customized animations for an avatar to interact with the environment or other avatars. In this paper, we attempt to realize a semantic virtual environment (SVE) in our MUVE system (called IMNET) with the concept of web 2.0 through three mechanisms: dynamical installation of animation procedures, ontology design of semantic description for virtual objects and avatars, and interaction-oriented message delivery. Based on our demonstrative applications, we have designed example semantics for the objects in the virtual world by the use of ontology. We have used two application scenarios about automatic generation of navigation path and casual interactions between users to illustrate the potential of creating sharable rich contents in a semantic virtual environment.
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