运用游戏化改进大学课堂美术教育的个案研究

Wei Wang, Jing Lv
{"title":"运用游戏化改进大学课堂美术教育的个案研究","authors":"Wei Wang, Jing Lv","doi":"10.1145/3290511.3290537","DOIUrl":null,"url":null,"abstract":"Gamification is the application of game-design elements and game principles in non-game contexts. The core concept of gamification is to apply elements and principles of game design to non-game areas to make certain activities more engaging. Education, with its strong interactivity, fierce competition among individuals/groups and challenges in high difficulties, which has lots of similarities with game, are supposed to be the most widely used areas of gamification. The author has 8 years of game designer experience and use specific game theory to design a set of gamification method for college class teaching. After practice, the result shows that it can significantly improve study enthusiasm, satisfaction for lecturers and teaching effect.","PeriodicalId":446455,"journal":{"name":"International Conference on Education Technology and Computer","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"A case study of using gamification to improve art education in college class\",\"authors\":\"Wei Wang, Jing Lv\",\"doi\":\"10.1145/3290511.3290537\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Gamification is the application of game-design elements and game principles in non-game contexts. The core concept of gamification is to apply elements and principles of game design to non-game areas to make certain activities more engaging. Education, with its strong interactivity, fierce competition among individuals/groups and challenges in high difficulties, which has lots of similarities with game, are supposed to be the most widely used areas of gamification. The author has 8 years of game designer experience and use specific game theory to design a set of gamification method for college class teaching. After practice, the result shows that it can significantly improve study enthusiasm, satisfaction for lecturers and teaching effect.\",\"PeriodicalId\":446455,\"journal\":{\"name\":\"International Conference on Education Technology and Computer\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-10-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Education Technology and Computer\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3290511.3290537\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Education Technology and Computer","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3290511.3290537","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

摘要

游戏化是指在非游戏环境中应用游戏设计元素和游戏原则。游戏化的核心概念是将游戏设计的元素和原则应用于非游戏领域,使某些活动更具吸引力。教育具有很强的互动性,个人/群体之间的激烈竞争和高难度的挑战,与游戏有很多相似之处,应该是游戏化应用最广泛的领域。作者拥有8年的游戏设计经验,运用具体的博弈论设计了一套适合大学课堂教学的游戏化方法。实践结果表明,该方法能显著提高学生的学习积极性、教师满意度和教学效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A case study of using gamification to improve art education in college class
Gamification is the application of game-design elements and game principles in non-game contexts. The core concept of gamification is to apply elements and principles of game design to non-game areas to make certain activities more engaging. Education, with its strong interactivity, fierce competition among individuals/groups and challenges in high difficulties, which has lots of similarities with game, are supposed to be the most widely used areas of gamification. The author has 8 years of game designer experience and use specific game theory to design a set of gamification method for college class teaching. After practice, the result shows that it can significantly improve study enthusiasm, satisfaction for lecturers and teaching effect.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信