五年级学生在教育游戏中学习分数失败后的重玩:失败后的重玩在什么情况下有利于学习?

Qian Zhang, Teomara Rutherford
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引用次数: 3

摘要

尽管重玩性在教育游戏中有理论上的好处,但实证研究发现,关于重玩以前通过的游戏(即选择性重玩)对学生学习的影响,证据不一。特别是,我们对学生经历失败后选修重播过程(即中断选修重播)的行为特征以及这些特征与学习成果之间的关系知之甚少。在这项研究中,我们分析了五年级学生在学习分数时的日志数据,这是一款教育游戏,ST Math,这是最重要但也最具挑战性的数学主题之一。我们通过跟踪学生在游戏失败后的连续行为,系统地构建了中断选修重放功能,并在考虑了测试前表现和游戏中的表现后,研究了这些功能与学生测试后表现之间的关系。我们构建的特征描述性统计揭示了在失败后选择性重播过程中的个体差异,包括何时开始重播,重播什么以及如何重播。此外,贝叶斯多模型线性回归显示,如果学生在当前游戏中遇到更高、更困难的关卡失败时选择重玩之前通过的游戏,并且通过了重玩的游戏,那么在失败后的选择性中断重玩可能对他们有益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Grade 5 Students’ Elective Replay After Experiencing Failures in Learning Fractions in an Educational Game: When Does Replay After Failures Benefit Learning?
Despite theoretical benefits of replayability in educational games, empirical studies have found mixed evidence about the effects of replaying a previously passed game (i.e., elective replay) on students’ learning. Particularly, we know little about behavioral features of students’ elective replay process after experiencing failures (i.e., interruptive elective replay) and the relationships between these features and learning outcomes. In this study, we analyzed 5th graders’ log data from an educational game, ST Math, when they studied fractions—one of the most important but challenging math topics. We systematically constructed interruptive elective replay features by following students’ sequential behaviors after failing a game and investigated the relationships between these features and students’ post-test performance, after taking into account pretest performance and in-game performance. Descriptive statistics of the features we constructed revealed individual differences in the elective replay process after failures in terms of when to start replaying, what to replay, and how to replay. Moreover, a Bayesian multi-model linear regression showed that interruptive elective replay after failures might be beneficial for students if they chose to replay previously passed games when failing at a higher, more difficult level in the current game and if they passed the replayed games.
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