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引用次数: 21
摘要
已有研究[Salamin et al. 2006]表明,第三人称视角(3PP)通过减少本体感知问题来增强用户在3D虚拟环境中的导航能力。然而,这种方法显示出与咬合和适应时间有关的缺点。本文提出的视角——我们改进的第三人称视角(i-3PP)——确实允许用户透过他/她的身体看到东西,以修复3PP的限制,如闭塞。由于玩家更喜欢使用3PP进行移动动作,而使用第一人称视角(1PP)进行精细操作,我们验证这种行为是否可扩展到增强现实和虚拟现实中的模拟。最后,我们检查i-3PP是否比其他视角更适合采取任何行动。
Improved third-person perspective: a solution reducing occlusion of the 3PP?
Pre-existing researches [Salamin et al. 2006] showed that Third-Person Perspective (3PP) enhances user navigation in 3D virtual environments by reducing proprio-perception issues. Nevertheless, this approach has shown drawbacks related to occlusions and adaptation time. The perspective proposed in this paper - our Improved Third-Person Perspective (i-3PP) - does allow the user to see through his/her body in order to fix 3PP limitations like occlusions. As gamers prefer using 3PP for moving actions and the First-Person Perspective (1PP) for fine operations, we verify if this behavior is extensible to simulations in augmented and virtual reality. Finally we check if the i-3PP would be preferred to the other perspectives for any action.