{"title":"Blokus Duo播放器在FPGA上的实现","authors":"A. Kojima","doi":"10.1109/FPT.2013.6718429","DOIUrl":null,"url":null,"abstract":"Blokus Duo is a board game for two players, which uses 21 different shapes of tiles and 14×14 board. We implement Blokus Duo player design on FPGA by using hardware-software co-design method. In this paper, we describe the structure and the algorithm which are used in our Blokus Duo player design. It uses alpha-beta pruning and iterative deepening depth-first search by software and evaluation function by hardware in the current version. The hardware-software co-design implementation is about seven times faster than the original software code.","PeriodicalId":344469,"journal":{"name":"2013 International Conference on Field-Programmable Technology (FPT)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"An implementation of Blokus Duo player on FPGA\",\"authors\":\"A. Kojima\",\"doi\":\"10.1109/FPT.2013.6718429\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Blokus Duo is a board game for two players, which uses 21 different shapes of tiles and 14×14 board. We implement Blokus Duo player design on FPGA by using hardware-software co-design method. In this paper, we describe the structure and the algorithm which are used in our Blokus Duo player design. It uses alpha-beta pruning and iterative deepening depth-first search by software and evaluation function by hardware in the current version. The hardware-software co-design implementation is about seven times faster than the original software code.\",\"PeriodicalId\":344469,\"journal\":{\"name\":\"2013 International Conference on Field-Programmable Technology (FPT)\",\"volume\":\"11 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 International Conference on Field-Programmable Technology (FPT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/FPT.2013.6718429\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 International Conference on Field-Programmable Technology (FPT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/FPT.2013.6718429","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Blokus Duo is a board game for two players, which uses 21 different shapes of tiles and 14×14 board. We implement Blokus Duo player design on FPGA by using hardware-software co-design method. In this paper, we describe the structure and the algorithm which are used in our Blokus Duo player design. It uses alpha-beta pruning and iterative deepening depth-first search by software and evaluation function by hardware in the current version. The hardware-software co-design implementation is about seven times faster than the original software code.