Jovis Joseph Aloor, P. Sahana, S. Seethal, S. Thomas, M. T. Rajappan Pillai
{"title":"基于增强现实技术的VR头显设计","authors":"Jovis Joseph Aloor, P. Sahana, S. Seethal, S. Thomas, M. T. Rajappan Pillai","doi":"10.1109/ICEEOT.2016.7755363","DOIUrl":null,"url":null,"abstract":"Our intention is to develop an android application that gives the users a virtual environment with the help of VR headset. With this application, it allows users to generate an object which doesn't exist in real environment. In Augmented Reality (AR), the interfaces comprises of merging both real and virtual objects. In this project we examine existing gaming styles that are played in the real world or on computers. With the help of advanced AR technology the information about the real world that surrounds the user becomes interactive and digitally manipulable. Artificial information about the environment and its objects can thus be overlaid on the real world. A key distinction to VR purists is the fact that the user is completely immersed in the computer simulation. All our senses are focused on visiting this new place. It provides the following features i.e. Full field of vision display, usually produced by the wearing of a Head Mounted Display, tracking of the location and attitude of the contributor's body, computer tracking of the participant's movements and actions along with some negligible delay in updating the display with feedback from the body's movements and actions. This enables users to visualize what if an object an object actually exists there without its actual existence.","PeriodicalId":383674,"journal":{"name":"2016 International Conference on Electrical, Electronics, and Optimization Techniques (ICEEOT)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-03-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Design of VR headset using augmented reality\",\"authors\":\"Jovis Joseph Aloor, P. Sahana, S. Seethal, S. Thomas, M. T. Rajappan Pillai\",\"doi\":\"10.1109/ICEEOT.2016.7755363\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Our intention is to develop an android application that gives the users a virtual environment with the help of VR headset. With this application, it allows users to generate an object which doesn't exist in real environment. In Augmented Reality (AR), the interfaces comprises of merging both real and virtual objects. In this project we examine existing gaming styles that are played in the real world or on computers. With the help of advanced AR technology the information about the real world that surrounds the user becomes interactive and digitally manipulable. Artificial information about the environment and its objects can thus be overlaid on the real world. A key distinction to VR purists is the fact that the user is completely immersed in the computer simulation. All our senses are focused on visiting this new place. It provides the following features i.e. Full field of vision display, usually produced by the wearing of a Head Mounted Display, tracking of the location and attitude of the contributor's body, computer tracking of the participant's movements and actions along with some negligible delay in updating the display with feedback from the body's movements and actions. This enables users to visualize what if an object an object actually exists there without its actual existence.\",\"PeriodicalId\":383674,\"journal\":{\"name\":\"2016 International Conference on Electrical, Electronics, and Optimization Techniques (ICEEOT)\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-03-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 International Conference on Electrical, Electronics, and Optimization Techniques (ICEEOT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICEEOT.2016.7755363\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 International Conference on Electrical, Electronics, and Optimization Techniques (ICEEOT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICEEOT.2016.7755363","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Our intention is to develop an android application that gives the users a virtual environment with the help of VR headset. With this application, it allows users to generate an object which doesn't exist in real environment. In Augmented Reality (AR), the interfaces comprises of merging both real and virtual objects. In this project we examine existing gaming styles that are played in the real world or on computers. With the help of advanced AR technology the information about the real world that surrounds the user becomes interactive and digitally manipulable. Artificial information about the environment and its objects can thus be overlaid on the real world. A key distinction to VR purists is the fact that the user is completely immersed in the computer simulation. All our senses are focused on visiting this new place. It provides the following features i.e. Full field of vision display, usually produced by the wearing of a Head Mounted Display, tracking of the location and attitude of the contributor's body, computer tracking of the participant's movements and actions along with some negligible delay in updating the display with feedback from the body's movements and actions. This enables users to visualize what if an object an object actually exists there without its actual existence.