基于Sqrt3细分算法的人体模型网格平滑

Gang Su, Xinrong Hu, Jiali Li, Wang Yin, Siyuan Chen
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引用次数: 0

摘要

本文通过参数化数字人体建模获得了低分辨率的三维人体网格模型,但网格表面不够光滑,不能满足实际应用的要求。为了达到数字人体几何模型的平滑效果,本文提出了一种基于Sqrt3细分算法的三维人体模型网格平滑方法。实验表明,该方法适用于基于参数化建模方法的多曲率网格体模型,取得了较好的效果。该方法简便、高效、保留性好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mesh smoothing of human body model based on Sqrt3 subdivision algorithm
In this paper, a 3D human body meshed model with low resolution is obtained by parametric digital human modeling, but the meshed surface is not smooth enough to meet the requirements of practical application. To achieve the smoothing effect of the geometric model of digital human body, this paper proposes a mesh-smoothing method of 3D human model based on Sqrt3 subdivision algorithm. Experiment shows that this method applies to the multicurvature mesh body model based on parametric modeling method and achieves good results. The method is simple, efficient and of well-reserved feature.
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