体云动画中的遗传算法

B. Lipuš, N. Guid
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引用次数: 1

摘要

云的逼真建模和动画是计算机动画中最困难的任务之一。在计算机图形学中有不同的技术用来表示云。我们的工作是基于体积渲染隐式连接,用于体积云建模。基本上,隐式原语由修改后的粒子系统控制。我们提出了初始化粒子系统的遗传算法。它们提供了传统优化技术的替代方案,并且在关键帧动画中也很有用。此外,我们在体积云动画中引入了一些新的想法:用于控制大量单个元素的先进技术-群和自主行为。这些技术的一些属性也适用于云动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Genetic algorithms in animation of volumetric clouds
Realistic modeling and animating clouds are ones of the hardest tasks in computer animation. There are different techniques used in computer graphics for representing clouds. Our work is based on volume-rendered implicit junction, for volumetric cloud modeling. Basically, implicit primitives are controlled by a modified particle system. We propose genetic algorithms for initialization of the particle system. They provide an alternative to traditional optimization techniques and are also useful in the key-frame animation. Additionally, we introduce some new ideas in volumetric clouds animation: advanced techniques for controlling a large collection of individual elements - flocks and autonomous behavior. Some properties of these techniques are also applicable in the cloud animation.
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