基于混合人体模型的电动滑板车碰撞试验仿真研究

T. Bońkowski, J. Špička, L. Hynčík
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引用次数: 0

摘要

本文从技术角度向读者介绍了交通事故重构问题的解决方案和仿真工具。观察到的事故不是真正的事故,而是宝马E87, ${118}\mathbf{i}$和电动滑板车的实验性碰撞测试。在这个实验中,电动滑板车的骑手被一个假的Primus取代,代表了eurooncap的平均男性(175厘米,78公斤)。假人被放在电动滑板车的顶部,并放置在车辆前方,以便从左侧撞击,大约在车辆中间。车辆加速到大约50公里/小时的速度,以这个速度撞到了电动滑板车的骑手,他逐渐被撞到了车辆的引擎盖和挡风玻璃上,滑板车被抛向前方。实验的输出数据和重建(仿真)的输入数据是假人、踏板车和车辆的初始位置和结束位置、车辆变形和对假人的损坏/伤害。仿真工具采用有限元法软件Virtual Performance Solution,建立车辆和踏板车模型,采用混合人体模型:Virthuman。为了加快计算速度,将车辆建模为部分刚性和部分变形(与驾驶员接触的前部变形),其余部分为刚性。整个滑板车被建模为刚性的(为了加快计算速度和不相关的变形数据-它们不影响骑手的动力学,这些数据不可用)。Virthuman模型是一种数值人体模型,它可以代表给定身高、体重、年龄和性别的个体。该模型特别适用于具有潜在影响的动态现象的模拟。本研究的主要思想是开发一种方法,用于摩托车和电动滑板车的事故重建,并确定模拟工具所需的相关数据。其原理是改变未知的输入数据(车手相对于车辆的位置、车速等),并监控仿真结果。目的是保持已知输入数据和未知输入数据的变化,模拟结果尽可能接近实验结果(车辆损坏,受伤和骑手的最终位置等)。通过这种方式,可以确定事故可能的初始状态和进展,从而获得在事故现场无法获得的信息(数据),这些信息(数据)可能有助于澄清或排除给定的碰撞场景,或可用于未来安全系统的开发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On the simulation of electric scooter crash-test with the hybrid human body model
This paper introduces the reader to the problem of traffic accident reconstruction from a technical perspective solution and simulation tools. The observed accident is not a real accident, but an experimental crash test of a BMW E87, ${118}\mathbf{i}$, and an electric scooter. The rider of the electric scooter in this experiment was replaced by a dummy Primus, representing the average EuroNCAP male (175 cm, 78 kg). The dummy was placed on top of the electric scooter and positioned in front of the vehicle so that it was knocked from the left, approximately in the middle of the vehicle. The vehicle was accelerated to a speed of approximately 50 km/h and at this speed struck the rider of the electric scooter, who was gradually struck on the bonnet and windscreen of the vehicle, the scooter being thrown forward. The output data from the experiment and the input data for the reconstruction (simulation) are the initial and end positions of the dummy, scooter, and vehicle, vehicle deformation, and damage/injury to the dummy. The simulation tool used is finite element method software Virtual Performance Solution, in which the vehicle and scooter model was created and a hybrid human body model: Virthuman was used. The vehicle was modeled as partly rigid and partly deformable (deformable in the frontal part, where contact with the driver appears) and rigid in the rest, in order to speed up the computation time. The scooter was modeled as rigid in its entirety (to speed up the calculation and irrelevance of the deformation data - they do not affect the rider dynamics and these data are not available). The Virthuman model is a numerical human body model, which could represent an individual of a given height, weight, age, and sex. This model is suitable specifically for simulations of dynamic phenomena with potential impact. The main idea of this study was to develop a kind of methodology for accident reconstruction of scooters and electric scooters and to identify the relevant data needed for the simulation tools. The principle is to vary unknown input data (rider position relative to the vehicle, vehicle speed, etc.), and monitor the simulation results. The aim is to keep the known input data and variations of those of the unknown, simulation results as close as possible to the results of the experiment (vehicle damage, injury and final position of the rider, etc.). In this way, it is possible to determine the possible initial state and progress of the accident and thus obtain information (data) that could not be obtained at the accident scene and which may help to clarify or exclude a given collision scenario, or could be used for the development of future safety systems.
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