海报:跨镜多点触摸表面:使用手动交互来直观地操作空间数据

Johannes Schöning, Frank Steinicke, A. Krüger, K. Hinrichs
{"title":"海报:跨镜多点触摸表面:使用手动交互来直观地操作空间数据","authors":"Johannes Schöning, Frank Steinicke, A. Krüger, K. Hinrichs","doi":"10.1109/3DUI.2009.4811219","DOIUrl":null,"url":null,"abstract":"In recent years visualization of and interaction with 3D data have become more and more popular and widespread due to the requirements of numerous application areas. Two-dimensional desktop systems are often limited in cases where natural and intuitive interfaces are desired. Sophisticated 3D user interfaces, as they are provided by virtual reality (VR) systems consisting of stereoscopic projection and tracked input devices, are rarely adopted by ordinary users or even by experts. Since most applications dealing with 3D data still use traditional 2D GUIs, current user interface designs lack adequate efficiency. Multi-touch interaction has received considerable attention in the last few years, in particular for non-immersive, natural 2D interaction. Interactive multi-touch surfaces even support three degrees of freedom in terms of 2D position on the surface and varying levels of pressure. Since multi-touch interfaces represent a good trade-off between intuitive, constrained interaction on a touch surface providing tangible feedback, and unrestricted natural interaction without any instrumentation, they have the potential to form the fundaments of the next generation 2D and 3D user interfaces. Indeed, stereoscopic display of 3D data provides an additional depth cue, but until now challenges and limitations for multi-touch interaction in this context have not been considered. In this paper we present new multi-touch paradigms that combine traditional 2D interaction performed in monoscopic mode with 3D interaction and stereoscopic projection, which we refer to as interscopic multi-touch surfaces (iMUTS).","PeriodicalId":125705,"journal":{"name":"2009 IEEE Symposium on 3D User Interfaces","volume":"174 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Poster: Interscopic multi-touch surfaces: Using bimanual interaction for intuitive manipulation of spatial data\",\"authors\":\"Johannes Schöning, Frank Steinicke, A. Krüger, K. Hinrichs\",\"doi\":\"10.1109/3DUI.2009.4811219\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In recent years visualization of and interaction with 3D data have become more and more popular and widespread due to the requirements of numerous application areas. Two-dimensional desktop systems are often limited in cases where natural and intuitive interfaces are desired. Sophisticated 3D user interfaces, as they are provided by virtual reality (VR) systems consisting of stereoscopic projection and tracked input devices, are rarely adopted by ordinary users or even by experts. Since most applications dealing with 3D data still use traditional 2D GUIs, current user interface designs lack adequate efficiency. Multi-touch interaction has received considerable attention in the last few years, in particular for non-immersive, natural 2D interaction. Interactive multi-touch surfaces even support three degrees of freedom in terms of 2D position on the surface and varying levels of pressure. Since multi-touch interfaces represent a good trade-off between intuitive, constrained interaction on a touch surface providing tangible feedback, and unrestricted natural interaction without any instrumentation, they have the potential to form the fundaments of the next generation 2D and 3D user interfaces. Indeed, stereoscopic display of 3D data provides an additional depth cue, but until now challenges and limitations for multi-touch interaction in this context have not been considered. In this paper we present new multi-touch paradigms that combine traditional 2D interaction performed in monoscopic mode with 3D interaction and stereoscopic projection, which we refer to as interscopic multi-touch surfaces (iMUTS).\",\"PeriodicalId\":125705,\"journal\":{\"name\":\"2009 IEEE Symposium on 3D User Interfaces\",\"volume\":\"174 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-03-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 IEEE Symposium on 3D User Interfaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DUI.2009.4811219\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 IEEE Symposium on 3D User Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2009.4811219","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

摘要

近年来,由于许多应用领域的需求,三维数据的可视化和交互变得越来越流行和广泛。二维桌面系统通常在需要自然和直观界面的情况下受到限制。复杂的3D用户界面是由由立体投影和跟踪输入设备组成的虚拟现实(VR)系统提供的,很少被普通用户甚至专家采用。由于大多数处理3D数据的应用程序仍然使用传统的2D gui,当前的用户界面设计缺乏足够的效率。在过去的几年里,多点触控交互受到了相当多的关注,尤其是非沉浸式的自然2D交互。交互式多点触摸表面甚至支持三个自由度的二维位置和不同的压力水平。由于多点触控界面在提供有形反馈的触摸表面上的直观、受限交互和不受任何仪器限制的自然交互之间取得了良好的平衡,因此它们有可能成为下一代2D和3D用户界面的基础。的确,3D数据的立体显示提供了额外的深度提示,但到目前为止,在这种情况下多点触控交互的挑战和限制还没有被考虑到。在本文中,我们提出了一种新的多点触控范式,它将传统的以单视角模式进行的二维交互与三维交互和立体投影相结合,我们将其称为镜间多点触控曲面(iMUTS)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Poster: Interscopic multi-touch surfaces: Using bimanual interaction for intuitive manipulation of spatial data
In recent years visualization of and interaction with 3D data have become more and more popular and widespread due to the requirements of numerous application areas. Two-dimensional desktop systems are often limited in cases where natural and intuitive interfaces are desired. Sophisticated 3D user interfaces, as they are provided by virtual reality (VR) systems consisting of stereoscopic projection and tracked input devices, are rarely adopted by ordinary users or even by experts. Since most applications dealing with 3D data still use traditional 2D GUIs, current user interface designs lack adequate efficiency. Multi-touch interaction has received considerable attention in the last few years, in particular for non-immersive, natural 2D interaction. Interactive multi-touch surfaces even support three degrees of freedom in terms of 2D position on the surface and varying levels of pressure. Since multi-touch interfaces represent a good trade-off between intuitive, constrained interaction on a touch surface providing tangible feedback, and unrestricted natural interaction without any instrumentation, they have the potential to form the fundaments of the next generation 2D and 3D user interfaces. Indeed, stereoscopic display of 3D data provides an additional depth cue, but until now challenges and limitations for multi-touch interaction in this context have not been considered. In this paper we present new multi-touch paradigms that combine traditional 2D interaction performed in monoscopic mode with 3D interaction and stereoscopic projection, which we refer to as interscopic multi-touch surfaces (iMUTS).
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信