SAGA: GPU架构上的系统加速

S. Vinco, Debapriya Chatterjee, V. Bertacco, F. Fummi
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引用次数: 33

摘要

SystemC是一种广泛应用于软硬件系统仿真和设计探索的语言,是嵌入式系统设计的关键开发平台。然而,SoC设计的日益复杂影响了仿真性能,导致SoC勘探潜力有限,这反过来又影响了新设计的开发和验证时间表以及上市时间。以前的努力试图并行化SystemC模拟,目标是多处理器和gpu。然而,对于实际设计,这些方法远远不能达到令人满意的性能。本文提出了SAGA,这是一种针对GPU平台的新型仿真方法,它充分利用了RTL SystemC描述的内在并行性。通过使用临时静态调度和单独的独立数据流限制同步事件,我们可以比传统模拟器快16倍地模拟复杂的SystemC描述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SAGA: SystemC acceleration on GPU architectures
SystemC is a widespread language for HW/SW system simulation and design exploration, and thus a key development platform in embedded system design. However, the growing complexity of SoC designs is having an impact on simulation performance, leading to limited SoC exploration potential, which in turns affects development and verification schedules and time-to-market for new designs. Previous efforts have attempted to parallelize SystemC simulation, targeting both multiprocessors and GPUs. However, for practical designs, those approaches fall far short of satisfactory performance. This paper proposes SAGA, a novel simulation approach that fully exploits the intrinsic parallelism of RTL SystemC descriptions, targeting GPU platforms. By limiting synchronization events with ad-hoc static scheduling and separate independent dataflows, we shows that we can simulate complex SystemC descriptions up to 16 times faster than traditional simulators.
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