基于视觉感知的增强现实跨障技术

Alessandro Luchetti, Edoardo Parolin, I. Butaslac, Yuichiro Fujimoto, M. Kanbara, P. Bosetti, M. Cecco, H. Kato
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引用次数: 1

摘要

本研究的目的是分析增强现实(AR)系统在步态运动过程中不同类型的前本体感觉视觉线索,了解哪些线索在跨越障碍物时提供最佳的视觉效果。用户的主要问题是理解虚拟物体相对于自己的位置。由于视觉感知提供了与环境相关的身体位置信息,因此它有可能在AR系统中的位置控制和步态生物力学方面产生积极影响。这项研究是与日本高野原中心医院的工作人员合作的一部分。27个人被邀请参加用户研究,测试三种视觉界面。上述用户研究的任务包括让受试者越过并避开来自不同方向的不同高度的虚拟障碍物。AR应用程序在实验中使用头戴式显示器(HMD)微软HoloLens实现。从实验中获得的数据显示,从第三人称视角投射到用户面前的界面在姿势、视觉刺激和安全性方面都有所改善。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Stepping over Obstacles with Augmented Reality based on Visual Exproprioception
The purpose of this study is to analyze the different kinds of ex- proprioceptive visual cues on an Augmented Reality (AR) system during gait exercise, on top of understanding which cues provide the best visualizations in stepping over obstacles. The main problem for users is to understand the position of virtual objects relative to themselves. Since visual exproprioception provides information about the body position in relation to the environment, it has the possibility to yield positive effects with regards to position control and gait biomechanics in the AR system. This research was born as part of the collaboration with the staff of Takanohara Central Hospital in Japan. Twenty-seven individuals were invited to take part in the user study to test three visual interfaces. The task of the mentioned user study involves making the subjects cross and avoid virtual obstacles of different heights that come from different directions. The AR application was implemented in the experiment by using the Head-Mounted Display (HMD) Microsoft HoloLens. Data obtained from the experiment revealed that the interface projected in front of the user from a third-person point of view resulted to improvements in terms of posture, visual stimuli, and safety.
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