{"title":"印度尼西亚的电子互动游戏监管评价(对虚拟对象电子交易的研究)","authors":"Anwar Saleh Hasibuan","doi":"10.33559/eoj.v4i3.316","DOIUrl":null,"url":null,"abstract":"Abstract: Transactions through internet media, especially transactions for goods, are interesting things to do a study, especially if the goods being transacted are intangible goods or also known as virtual objects. The problem in this study is related to the legality of electronic transactions on virtual objects in the regulation of electronic interactive games in Indonesia and the legality of electronic transactions on ideal virtual objects in the regulation of electronic interactive games in Indonesia. This type of research is normative legal research. Judging from its nature, the nature of this research is descriptive analytical which is a study to describe and analyze existing problems and is included in the type of library research. Electronic transactions for virtual objects in the regulation of electronic interactive games in Indonesia, such as Mobile Legends: Bang Bang, Player Unknown's Battlegrounds (PUBG), and Call of Duty, are declared valid if the subjective and objective conditions of the electronic contract are met, namely there is an agreement between the parties. The legality of electronic transactions for virtual objects that are ideal in the regulation of electronic interactive games in Indonesia is that online games that are legal and not illegal to be played and prohibition of any illegal transaction patterns in legal online games, such as gambling simulations (roulette) in the game or other gambling simulations that have an economic advantage for online game owners. Keywords: Electronic Transactions, Virtual Objects, Electronic Interactive Games","PeriodicalId":297009,"journal":{"name":"Ensiklopedia of Journal","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"EVALUASI REGULASI PERMAINAN INTERAKTIF ELEKTRONIK DI INDONESIA (STUDI TERHADAP TRANSAKSI ELEKTRONIK ATAS BENDA VIRTUAL)\",\"authors\":\"Anwar Saleh Hasibuan\",\"doi\":\"10.33559/eoj.v4i3.316\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract: Transactions through internet media, especially transactions for goods, are interesting things to do a study, especially if the goods being transacted are intangible goods or also known as virtual objects. The problem in this study is related to the legality of electronic transactions on virtual objects in the regulation of electronic interactive games in Indonesia and the legality of electronic transactions on ideal virtual objects in the regulation of electronic interactive games in Indonesia. This type of research is normative legal research. Judging from its nature, the nature of this research is descriptive analytical which is a study to describe and analyze existing problems and is included in the type of library research. Electronic transactions for virtual objects in the regulation of electronic interactive games in Indonesia, such as Mobile Legends: Bang Bang, Player Unknown's Battlegrounds (PUBG), and Call of Duty, are declared valid if the subjective and objective conditions of the electronic contract are met, namely there is an agreement between the parties. The legality of electronic transactions for virtual objects that are ideal in the regulation of electronic interactive games in Indonesia is that online games that are legal and not illegal to be played and prohibition of any illegal transaction patterns in legal online games, such as gambling simulations (roulette) in the game or other gambling simulations that have an economic advantage for online game owners. Keywords: Electronic Transactions, Virtual Objects, Electronic Interactive Games\",\"PeriodicalId\":297009,\"journal\":{\"name\":\"Ensiklopedia of Journal\",\"volume\":\"3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-04-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Ensiklopedia of Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.33559/eoj.v4i3.316\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Ensiklopedia of Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33559/eoj.v4i3.316","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
摘要:通过网络媒介进行的交易,特别是商品交易,是一件有趣的事情,尤其是当交易的商品是无形商品或也称为虚拟物品时。本研究的问题涉及印尼电子互动游戏监管中虚拟物品电子交易的合法性,以及印尼电子互动游戏监管中理想虚拟物品电子交易的合法性。这种类型的研究就是规范性法律研究。从其性质来看,本研究的性质是描述性分析,即对存在的问题进行描述和分析的研究,属于图书馆研究的范畴。印尼电子互动游戏监管中的虚拟物品电子交易,如《Mobile Legends: Bang Bang》、《绝地求生》(Player Unknown’s Battlegrounds, PUBG)、《使命召唤》(Call of Duty)等,只要满足电子合同的主客观条件,即双方达成协议,即可宣布电子交易有效。印度尼西亚电子互动游戏监管中理想的虚拟物品电子交易的合法性是,合法而不非法的在线游戏可以玩,禁止合法在线游戏中的任何非法交易模式,例如游戏中的赌博模拟(轮盘赌)或其他赌博模拟对在线游戏所有者具有经济优势。关键词:电子交易,虚拟物品,电子互动游戏
EVALUASI REGULASI PERMAINAN INTERAKTIF ELEKTRONIK DI INDONESIA (STUDI TERHADAP TRANSAKSI ELEKTRONIK ATAS BENDA VIRTUAL)
Abstract: Transactions through internet media, especially transactions for goods, are interesting things to do a study, especially if the goods being transacted are intangible goods or also known as virtual objects. The problem in this study is related to the legality of electronic transactions on virtual objects in the regulation of electronic interactive games in Indonesia and the legality of electronic transactions on ideal virtual objects in the regulation of electronic interactive games in Indonesia. This type of research is normative legal research. Judging from its nature, the nature of this research is descriptive analytical which is a study to describe and analyze existing problems and is included in the type of library research. Electronic transactions for virtual objects in the regulation of electronic interactive games in Indonesia, such as Mobile Legends: Bang Bang, Player Unknown's Battlegrounds (PUBG), and Call of Duty, are declared valid if the subjective and objective conditions of the electronic contract are met, namely there is an agreement between the parties. The legality of electronic transactions for virtual objects that are ideal in the regulation of electronic interactive games in Indonesia is that online games that are legal and not illegal to be played and prohibition of any illegal transaction patterns in legal online games, such as gambling simulations (roulette) in the game or other gambling simulations that have an economic advantage for online game owners. Keywords: Electronic Transactions, Virtual Objects, Electronic Interactive Games