精神运动领域新手的严肃游戏学习

Natsakon Bubphasuwan, Nudsamon Rattanachotparnich, Saralak Kaewkum, Preecha Tangworakitthaworn
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引用次数: 4

摘要

在当今的科技时代,花时间在移动媒体设备上玩游戏的孩子数量正在急剧增加。此外,大多数游戏并不注重学习鼓励或教育目的。本项目提出了一个严肃的游戏,以提高英语和数学技能的新手从业者定义为非专业学习者或小学生,强调技能和知识的获取。新手的最终目标是通过练习和学习获得知识、技能和经验。本文旨在介绍一个在android平台上的严肃游戏,让新手通过模拟杂货店的场景来练习他们解决问题的能力。新手将担任商店的收银员,他必须照顾顾客在商店的订单和交易。新手必须在有限的时间内操作所有的活动,以获得最高分。新手可以与自己比赛,获得越来越高的分数,这样他们的技能就可以得到提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious game learning for novice practitioners in psychomotor domain
In the current technological era, the number of children who spend time in playing games on mobile media device is dramatically increasing. In addition, most of the game does not focus on learning encouragement or educational purposes. This project proposes a serious game for improving English and mathematical skills for novice practitioners who are defined as non-professional learners or primary school students, to emphasize the skill and knowledge acquisition. The ultimate goal for the novice is to gain knowledge, skills, and experiences throughout their practicing and learning from the game. This paper aims to introduce a serious game on the android platform that allows the novice to practice their problem solving skills by simulating the scene of a grocery shop. The novice will act as a shop's cashier, who has to take care of customer's order and transactions in the shop. The novice has to operate all of the activity in limited time in order to get the highest score. The novice can race against themselves to get higher and higher score so that their skills can be improved.
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