第二人生:人类和机器人的社交网络

Matteo Varvello, G. Voelker
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引用次数: 56

摘要

第二人生(SL)是一个虚拟世界,人们通过虚拟化身进行互动和社交。虚拟角色的行为与现实生活中的真人相似,自然地定义了一个社交网络。然而,参与社交网络的不仅仅是人类控制的虚拟形象。被称为机器人的自动化身很常见,难以识别,并且当恶意时,会严重损害SL的用户体验。在本文中,我们研究了SL社交网络和机器人在其中的作用。利用一个流行SL区域的虚拟人物痕迹,我们分析了虚拟人物互动形成的社交图谱。我们发现,与其他在线社交网络相比,它更像自然网络,而机器人对SL社交网络有着根本性的影响。最后,我们提出了一种基于虚拟人物在社交图谱中社交关系重要性的机器人检测策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally define a social network. However, not only human-controlled avatars participate in the social network. Automated avatars called bots are common, difficult to identify and, when malicious, can severely detract from the user experience of SL. In this paper we study the SL social network and the role of bots within it. Using traces of avatars in a popular SL region, we analyze the social graph formed by avatar interactions. We find that it resembles natural networks more than other online social networks, and that bots have a fundamental impact on the SL social network. Finally, we propose a bot detection strategy based on the importance of the social connections of avatars in the social graph.
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