{"title":"在协作虚拟环境中使用接近代理,具有6自由度基于体素的触觉渲染","authors":"A. Prior, K. Haines","doi":"10.1109/WHC.2005.137","DOIUrl":null,"url":null,"abstract":"The extension of software designed primarily for a single-user haptic environment to a multi-user collaborative environment presents challenges on several fronts. This paper discusses the use of a proximity agent to overcome problems associated with the time allowances for collision detection and subsequent force/torque generation between pairs of dynamic objects in a voxel-based collaborative haptic environment.","PeriodicalId":117050,"journal":{"name":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"The use of a proximity agent in a collaborative virtual environment with 6 degrees-of-freedom voxel-based haptic rendering\",\"authors\":\"A. Prior, K. Haines\",\"doi\":\"10.1109/WHC.2005.137\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The extension of software designed primarily for a single-user haptic environment to a multi-user collaborative environment presents challenges on several fronts. This paper discusses the use of a proximity agent to overcome problems associated with the time allowances for collision detection and subsequent force/torque generation between pairs of dynamic objects in a voxel-based collaborative haptic environment.\",\"PeriodicalId\":117050,\"journal\":{\"name\":\"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference\",\"volume\":\"2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-03-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/WHC.2005.137\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WHC.2005.137","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The use of a proximity agent in a collaborative virtual environment with 6 degrees-of-freedom voxel-based haptic rendering
The extension of software designed primarily for a single-user haptic environment to a multi-user collaborative environment presents challenges on several fronts. This paper discusses the use of a proximity agent to overcome problems associated with the time allowances for collision detection and subsequent force/torque generation between pairs of dynamic objects in a voxel-based collaborative haptic environment.