通过虚拟马拉松的大规模竞赛促进体育活动

Yuya Nakanishi, Y. Kitamura
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引用次数: 4

摘要

由于缺乏体育活动而导致的超重和肥胖引起了严重的社会问题,已经开发了一些利用信息和通信技术促进体育活动的系统。虚拟神户马拉松(Virtual Kobe Marathon)是一款让用户虚拟体验马拉松比赛的Android应用。它会在显示屏上显示神户马拉松的路线,并根据用户的移动距离在路线上移动代理。它还有一个竞争计划,让用户与在不同地点和时间跑步的其他人进行虚拟竞争。该方案有利于少数对手的比赛,而我们在本文中引入了一个大规模的比赛方案,利用了参加第三届神户马拉松比赛的17,769名选手的记录。评价实验表明,大规模竞争方案比一对一竞争方案更能促进体育活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Promoting Physical Activities by Massive Competition in Virtual Marathon
Overweight and obesity due to lack of physical activities incur a serious social problem and a number of systems to promote physical activities using information and communication technologies have been developed. Virtual Kobe Marathon is an Android app to make a user experience a marathon race virtually. It shows the Kobe Marathon course on its display and moves an agent along the course according to the user's moving distance. It also has a competition scheme to make a user compete virtually with others running at different places and times. This scheme facilitates competitions with a small number of opponents, and we, in this paper, introduce a massive competition scheme utilizing the record of 17,769 runners who participated in the 3rd Kobe Marathon. The evaluation experiment shows the massive competition scheme promotes physical activities more than the one-to-one competition scheme.
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