桌面AR的有形用户界面评估

Andreas Dünser, J. Looser, R. Grasset, H. Seichter, M. Billinghurst
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引用次数: 12

摘要

在这项工作中,我们评估了传统桌面增强现实环境中有形用户交互的可用性。更具体地说,我们比较了物理滑块和跟踪桨,以及传统的鼠标输入系统控制任务。虽然所有界面的任务准确性都是一样的,但鼠标输入执行得最快,而用跟踪桨输入执行得最慢。物理滑块的表现介于这两者之间。我们将这些结果与来自用户评论的各种发现一起呈现,并讨论它们如何影响未来桌面AR系统的设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation of Tangible User Interfaces for Desktop AR
In this work we evaluated the usability of tangible user interaction for traditional desktop augmented reality environments. More specifically, we compared physical sliders and tracked paddles, and traditional mouse input for a system control task. While task accuracy was the same for all interfaces, mouse input performed the fastest and input with a tracked paddle the slowest. Performance with the physical sliders fell between those two. We present these results along with various findings from user comments, and discuss how they may influence the design of future desktop AR systems.
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