阐释理论中的神话与启发式

Ihor Yudkin
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引用次数: 0

摘要

神话是抽象思维发展的必要阶段,它建立在对综合语言一词多义的解释之上。与仪式方法相反,它强调了神话与实践活动的不一致性,作为一个虚构的虚拟世界的构建,事件的动机被表现为意图的结果。它导致了否定的发展,并带来了对立的优先权和继承了巴洛克式的诡辩手段的二元论世界观。综合一词多义被认为是不确定性,而转喻在神话文本中的盛行则需要它的互补结构。启发式算法继承了不确定性和互补性原则,作为缺乏数据情况下搜索任务的求解方法。荒诞的神话概念导致了明显的实验错误。可见世界与不可见世界的神话对立,与戏剧中第二层面的潜在信息概念以及神话与戏剧中情境和人物的法典化有关。神话的转喻行被重新考虑为舞台上环境的逐渐披露。启发式方法的重点在于探索人物的能力和意图,通过寻找戏剧人物的原型来构建戏剧主观视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mythology and Heuristics in the Theory of Interpretation
Mythology is the necessary stage in the development of abstract thinking based upon the interpretation of syncretic verbal polysemy. In opposite to the ritualistic approach, it has been stressed upon the incoherence of myth with practical activity as the construction of an imaginary virtual world where the motivation of events is represented as the consequence of intentions. It gives rise to the development of negation and entails the priority of antitheses and dualistic worldview inherited in the baroque casuistic devices of confutation. Syncretic polysemy is then reconceived as the indefiniteness, whereas the metonymic prevalence in mythological text entails its complementary construction. The principles of indefiniteness and complementarity are inherited in heuristics as the solution of search tasks under the circumstances of the lack of data. The mythological concept of absurd gives rise to preponderant experimental errors. The mythological opposition of visible and invisible worlds correlates with the concept of the latent information of the second plane in theatre as well as the codification in myth with that of situations and characters in theatre. The metonymic row of myth is reconsidered as the gradual disclosure of circumstances on stage. The priority in the heuristic approach belongs to the exploration of characters’ faculties and intentions for the construction of a dramatic subjective perspective with the searches for the prototypes of dramatis persona.
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