{"title":"准备好了吗?前进党!游戏在语言课堂中的运用","authors":"Orit Yeret","doi":"10.56734/ijahss.v4n3a4","DOIUrl":null,"url":null,"abstract":"The use of games in the language classroom can create a multimodal environment, where students are encouraged to engage in different learning experiences, including visual, auditory and verbal interactions. This paper investigates the advantages of incorporating games into language classes to cultivate proficiency in listening, speaking, reading, and writing skills. The paper highlights two games, Bingo and Trivia, which can be adapted in various ways to facilitate language teaching and practice.","PeriodicalId":339909,"journal":{"name":"International Journal of Arts, Humanities & Social Science","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Ready? Kadima ! The Use Of Games In The Language Classroom\",\"authors\":\"Orit Yeret\",\"doi\":\"10.56734/ijahss.v4n3a4\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The use of games in the language classroom can create a multimodal environment, where students are encouraged to engage in different learning experiences, including visual, auditory and verbal interactions. This paper investigates the advantages of incorporating games into language classes to cultivate proficiency in listening, speaking, reading, and writing skills. The paper highlights two games, Bingo and Trivia, which can be adapted in various ways to facilitate language teaching and practice.\",\"PeriodicalId\":339909,\"journal\":{\"name\":\"International Journal of Arts, Humanities & Social Science\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-03-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Arts, Humanities & Social Science\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.56734/ijahss.v4n3a4\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Arts, Humanities & Social Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.56734/ijahss.v4n3a4","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Ready? Kadima ! The Use Of Games In The Language Classroom
The use of games in the language classroom can create a multimodal environment, where students are encouraged to engage in different learning experiences, including visual, auditory and verbal interactions. This paper investigates the advantages of incorporating games into language classes to cultivate proficiency in listening, speaking, reading, and writing skills. The paper highlights two games, Bingo and Trivia, which can be adapted in various ways to facilitate language teaching and practice.