有形音频游戏开发工具包:原型音频游戏与有形编辑器

M. Urbanek, Florian Güldenpfennig
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引用次数: 6

摘要

音频游戏是一种放弃视觉输出而只依赖音频的电脑游戏类型。大多数音频游戏(以及电子游戏)都缺乏公开的编辑器,让玩家能够在各自的游戏框架内创造新游戏或地图。此外,现有的游戏或地图编辑器都没有在游戏创造过程中使用有形互动来促进具体化互动。然而,音频游戏中的许多元素可以以有利可图的方式映射到有形的编辑器中。因此,我们建议使用有形音频游戏开发工具包,它可以通过结合物理对象实现快速、迭代和协作的音频游戏原型。在本文中,我们介绍了这一概念的第一个原型,并呈现了由三位游戏设计专家参与的用户研究。我们将讨论结果,并解释基于反馈的音频游戏编辑器的下一步发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tangible Audio Game Development Kit: Prototyping Audio Games with a Tangible Editor
Audio games are a genre of computer games that waive visual output and solely rely on audio. The majority of audio games (as well as video games) lack publicly available editors that allow the creation of new games or maps within the framework of the respective game. Additionally, no existing game or map editors make use of tangible interaction to facilitate embodied interaction during the creation of games. However, many elements in audio games can be mapped in a profitable way to a tangible editor. We therefore propose the Tangible Audio Game Development Kit that allows fast, iterative and collaborative audio game prototyping by combining physical objects. In this paper, we introduce a first prototype of this concept and present a user study featuring three game design experts. We discuss the results and explain the next steps in advancing the audio game editor based on the feedback.
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