{"title":"基于Addie模式的Flipbook在小学生科学学习中的开发","authors":"Y. Rahmawati, K. Komariah, D. Kurniawan","doi":"10.26418/ijli.v4i2.59356","DOIUrl":null,"url":null,"abstract":"This study is motivated by the lack of use of technology-based media in elementary schools. With the aim of knowing student learning outcomes after using the flipbook the characteristics of living things and user responses. The research was conducted to describe flipbook analysis, design, development, implementation, user response, student learning outcomes and evaluation of flipbook characteristics of living things. Flipbook is a form of presentation of book learning media in virtual form. The method used in this research is D&D (design and development) and used the ADDIE model (analyze, design, development, implementation, and evaluation)). The findings when research students have never learned to use design technology are made in Canva for development into an android application, tested for feasibility by media, language, material, learning experts with very decent category results with an average score of 82.6%. The implementation was carried out achieved a very good response from users with an average of 88.9% and the average student learning outcomes increased as seen from an average of 32.6 to 73.8. After the flipbook was tested, many evaluations had to be done, such as suggestions from students, namely the volume of the audio sound was still small and relatively inaudible when used if there were other students speaking so that their voices clashed. In general, this flipbook of the characteristics of living things is appropriate for third grade students in elementary school. Keywords: Flipbook, Characteristics of Living Things, Elementary School","PeriodicalId":174686,"journal":{"name":"International Journal of Learning and Instruction (IJLI)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Development of Flipbook Based on the Addie Model in Science Learning for Elementary School Students\",\"authors\":\"Y. Rahmawati, K. Komariah, D. Kurniawan\",\"doi\":\"10.26418/ijli.v4i2.59356\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study is motivated by the lack of use of technology-based media in elementary schools. With the aim of knowing student learning outcomes after using the flipbook the characteristics of living things and user responses. The research was conducted to describe flipbook analysis, design, development, implementation, user response, student learning outcomes and evaluation of flipbook characteristics of living things. Flipbook is a form of presentation of book learning media in virtual form. The method used in this research is D&D (design and development) and used the ADDIE model (analyze, design, development, implementation, and evaluation)). The findings when research students have never learned to use design technology are made in Canva for development into an android application, tested for feasibility by media, language, material, learning experts with very decent category results with an average score of 82.6%. The implementation was carried out achieved a very good response from users with an average of 88.9% and the average student learning outcomes increased as seen from an average of 32.6 to 73.8. After the flipbook was tested, many evaluations had to be done, such as suggestions from students, namely the volume of the audio sound was still small and relatively inaudible when used if there were other students speaking so that their voices clashed. In general, this flipbook of the characteristics of living things is appropriate for third grade students in elementary school. 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引用次数: 0
摘要
这项研究的动机是在小学缺乏使用技术为基础的媒体。目的是了解学生使用flipbook后的学习效果、生物的特性和用户的反应。本研究描述了flipbook的分析、设计、开发、实施、用户反应、学生学习成果以及对生物flipbook特性的评价。Flipbook是一种以虚拟形式呈现的书本学习媒体。本研究采用的方法是D&D (design and development),并使用了ADDIE模型(analysis, design, development, implementation, and evaluation)。当研究学生从未学会使用设计技术时,研究结果在Canva中开发成android应用程序,由媒体,语言,材料,学习专家进行可行性测试,结果非常不错,平均得分为82.6%。实施后,用户的反应非常好,平均为88.9%,学生的平均学习成绩从平均32.6分提高到73.8分。在flipbook测试后,需要做很多评估,比如学生的建议,即如果有其他学生说话,使用时音频的音量仍然很小,相对听不清,所以他们的声音会发生冲突。总的来说,这本讲述生物特征的翻页书适合小学三年级的学生。关键词:Flipbook,生物特征,小学
The Development of Flipbook Based on the Addie Model in Science Learning for Elementary School Students
This study is motivated by the lack of use of technology-based media in elementary schools. With the aim of knowing student learning outcomes after using the flipbook the characteristics of living things and user responses. The research was conducted to describe flipbook analysis, design, development, implementation, user response, student learning outcomes and evaluation of flipbook characteristics of living things. Flipbook is a form of presentation of book learning media in virtual form. The method used in this research is D&D (design and development) and used the ADDIE model (analyze, design, development, implementation, and evaluation)). The findings when research students have never learned to use design technology are made in Canva for development into an android application, tested for feasibility by media, language, material, learning experts with very decent category results with an average score of 82.6%. The implementation was carried out achieved a very good response from users with an average of 88.9% and the average student learning outcomes increased as seen from an average of 32.6 to 73.8. After the flipbook was tested, many evaluations had to be done, such as suggestions from students, namely the volume of the audio sound was still small and relatively inaudible when used if there were other students speaking so that their voices clashed. In general, this flipbook of the characteristics of living things is appropriate for third grade students in elementary school. Keywords: Flipbook, Characteristics of Living Things, Elementary School