{"title":"基于WEB的互动学习媒体发展,以培训和实践的方式为中学生转型几何材料","authors":"Rika Muliana, Ati Sukmawati, Yuni Suryaningsih","doi":"10.20527/cetj.v3i1.8099","DOIUrl":null,"url":null,"abstract":"The purpose of this study was to develop web-based interactive learning media on geometry transformation material for class IX using the drill and practice method and to describe the feasibility of learning media in terms of validity, effectiveness, and practicality. The method used is the Research and Development (R&D) method with the ADDIE development model. The validity of the material was tested on 2 material experts in the field of Mathematics Education and the media validity of 2 media experts in the field of Computer Science. Practicality and effectiveness were tested on 1 math teacher and 20 class IX students of SMPN 21 Banjarmasin. Data collection techniques use validation sheets, user responses questionnaires, and learning achievement tests. To describe the description of the data from this study uses descriptive statistics. The results of the research have developed interactive web-based learning media on geometry transformation material for junior high school students using the drill and practice method using HTML, CSS, Javascript, Firebase, JSON, Scratch, GeoGebra, MathJax and Github technologies. The results of the evaluation of the developed learning media are valid with a very high category. The practicality of the learning media developed is in a good category with positive responses, and effective learning media with classically complete learning outcomes. Therefore, this web-based learning media is suitable for learning.","PeriodicalId":256881,"journal":{"name":"Computing and Education Technology Journal","volume":"74 ","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS WEB PADA MATERI TRANSFORMASI GEOMETRI UNTUK SISWA SMP DENGAN METODE DRILL AND PRACTICE\",\"authors\":\"Rika Muliana, Ati Sukmawati, Yuni Suryaningsih\",\"doi\":\"10.20527/cetj.v3i1.8099\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of this study was to develop web-based interactive learning media on geometry transformation material for class IX using the drill and practice method and to describe the feasibility of learning media in terms of validity, effectiveness, and practicality. The method used is the Research and Development (R&D) method with the ADDIE development model. The validity of the material was tested on 2 material experts in the field of Mathematics Education and the media validity of 2 media experts in the field of Computer Science. Practicality and effectiveness were tested on 1 math teacher and 20 class IX students of SMPN 21 Banjarmasin. Data collection techniques use validation sheets, user responses questionnaires, and learning achievement tests. To describe the description of the data from this study uses descriptive statistics. The results of the research have developed interactive web-based learning media on geometry transformation material for junior high school students using the drill and practice method using HTML, CSS, Javascript, Firebase, JSON, Scratch, GeoGebra, MathJax and Github technologies. The results of the evaluation of the developed learning media are valid with a very high category. The practicality of the learning media developed is in a good category with positive responses, and effective learning media with classically complete learning outcomes. Therefore, this web-based learning media is suitable for learning.\",\"PeriodicalId\":256881,\"journal\":{\"name\":\"Computing and Education Technology Journal\",\"volume\":\"74 \",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-04-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computing and Education Technology Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.20527/cetj.v3i1.8099\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computing and Education Technology Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.20527/cetj.v3i1.8099","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS WEB PADA MATERI TRANSFORMASI GEOMETRI UNTUK SISWA SMP DENGAN METODE DRILL AND PRACTICE
The purpose of this study was to develop web-based interactive learning media on geometry transformation material for class IX using the drill and practice method and to describe the feasibility of learning media in terms of validity, effectiveness, and practicality. The method used is the Research and Development (R&D) method with the ADDIE development model. The validity of the material was tested on 2 material experts in the field of Mathematics Education and the media validity of 2 media experts in the field of Computer Science. Practicality and effectiveness were tested on 1 math teacher and 20 class IX students of SMPN 21 Banjarmasin. Data collection techniques use validation sheets, user responses questionnaires, and learning achievement tests. To describe the description of the data from this study uses descriptive statistics. The results of the research have developed interactive web-based learning media on geometry transformation material for junior high school students using the drill and practice method using HTML, CSS, Javascript, Firebase, JSON, Scratch, GeoGebra, MathJax and Github technologies. The results of the evaluation of the developed learning media are valid with a very high category. The practicality of the learning media developed is in a good category with positive responses, and effective learning media with classically complete learning outcomes. Therefore, this web-based learning media is suitable for learning.