照亮基于图像的对象

T. Wong, P. Heng, S. Or, Wai-Yin Ng
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引用次数: 6

摘要

提出了一种新的基于图像对象的数据表示方案。它允许在不知道场景的任何几何信息(例如深度或表面法线)的情况下交互式地改变照明,但生成的图像在物理上是正确的。首先从不同的视点和不同的照明下对场景进行采样。将图像平面上的每个像素作为一个表面元素,利用采样后的图像测量每个表面元素的视BRDF。针对表格式BRDF数据,提出了球面谐波和离散余弦变换两种压缩方案。当用户改变光照时,一定数量的视图被重建。然后使用标准纹理映射硬件显示正确的用户透视图。因此,光源的强度、类型和数量可以交互操纵。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Illuminating image-based objects
We present a new scheme of data representation for image-based objects. It allows the illumination to be changed interactively without knowing any geometrical information (e.g. depth or surface normal) of the scene, but the resulting images are physically correct. The scene is first sampled from different view points and under different illuminations. By treating each pixel on the image plane as a surface element, the sampled images are used to measure the apparent BRDF of each surface element. Two compression schemes, spherical harmonics and discrete cosine transform, are proposed to compress the tabular BRDF data. Whenever the user changes the illumination a certain number of views are reconstructed. The correct user perspective view is then displayed using the standard texture mapping hardware. Hence, the intensity, the type and the number of the light sources can be manipulated interactively.
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