研究对象:电子游戏

A. Khailo
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引用次数: 0

摘要

在本文中,作者从不同的角度来研究电子游戏现象:首先,作为一个强大的产业,其次,作为现代流行和大众文化的现象,第三,作为一种新的艺术形式。作者分析了目前对这一现象进行研究的科学领域:计算机与工程科学、心理学、社会学、艺术史、文化学、教育学、社会传播学、设计学。本文简要概述了国外和乌克兰学者在这些学科中对电子游戏的主要观点,这也有助于作者逐步勾勒出当今世界和乌克兰电子游戏的研究现状。与此同时,作者有机会强调电子游戏是如何以及在什么层面上影响社会、文化和个人。作者提供了一些关于电子游戏产业的国际报告所收集的关于该产业的收入,玩家的年龄和性别的统计数据,以概述世界电子游戏产业的状态。研究者试图定义“电子游戏”的概念和相关的“虚拟现实”的概念。作者考虑了电子游戏的类型分类方法,列出了其主要类型:冒险,战斗,第一人称射击(FPS),平台游戏,谜题,赛车,复古,角色扮演(RPG),模拟,运动,策略,生存和恐怖,街机,杀戮,潜行,任务。最后描述了电子游戏的类型,以及这些类型的特点和特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Object of study: video games
In the article the author studies the phenomenon of video games, considering them from different angles: firstly, as a powerful industry, secondly, as the phenomenon of modern popular and mass culture, and thirdly, as a new art form. The author analyzes in which scientific fields the research of this phenomenon is carried out today: computer and engineering sciences, psychology, sociology, art history, culturology, pedagogy, social communications, design. In the article a brief overview of the main views on video games in these disciplines, which are put forward by foreign and Ukrainian scholars is provided, which also helps the author to gradually outline the state of research on video games in the world and Ukraine today. At the same time, the author has the opportunity to highlight exactly how and at what levels video games affect society, culture and people at the individual level. The author provides statistics collected from several international reports on the video game industry about the industry's income, age and gender of players, to outline the state of the video game industry in the world. The researcher attempts to define the concept of "video game" and the related concept of "virtual reality". The athor considers the methods of genre classification of video games, names the main genres of it: adventure, fighting, first-person shooter (FPS), platformer, puzzle, racing, retro, role-playing (RPG), simulator, sports, strategy, survival and horror, arcades, slasher, stealth, quest. In the end the genres of video games, the features and characteristics of these genres are described.
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