{"title":"从技术狂到事物学校:控制你自己的游戏","authors":"Mert Akbal, S. Zehle, M. Schmitz","doi":"10.1145/2693787.2693806","DOIUrl":null,"url":null,"abstract":"In this workshop children prototype simple digital games and physical user interfaces to play these games. Only open source hard- and software is used for the workshop. Developed in the course of an international practice-based research project on experimental approaches to media literacy, the workshop is part of xm:lab's School of Things, a cooperation with local secondary and vocational schools that engages school children in the processes of digital design, fabrication, and rapid prototyping. The workshop is presented not as a stand-alone activity that focuses on specific skill sets, but as part of an ongoing series aimed at developing a media literacy curriculum that can in turn be used by future facilitators to conduct their own workshops. Each workshop tests new ideas as well as a common pedagogical core that continues to be developed as we talk both with children participants and the teachers interesting in integrating such workshops into their own teaching.","PeriodicalId":198538,"journal":{"name":"ACE '14 Workshops","volume":"59 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"From Technomania to the School of Things: Taking Control of Your Own Game\",\"authors\":\"Mert Akbal, S. Zehle, M. Schmitz\",\"doi\":\"10.1145/2693787.2693806\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this workshop children prototype simple digital games and physical user interfaces to play these games. Only open source hard- and software is used for the workshop. Developed in the course of an international practice-based research project on experimental approaches to media literacy, the workshop is part of xm:lab's School of Things, a cooperation with local secondary and vocational schools that engages school children in the processes of digital design, fabrication, and rapid prototyping. The workshop is presented not as a stand-alone activity that focuses on specific skill sets, but as part of an ongoing series aimed at developing a media literacy curriculum that can in turn be used by future facilitators to conduct their own workshops. Each workshop tests new ideas as well as a common pedagogical core that continues to be developed as we talk both with children participants and the teachers interesting in integrating such workshops into their own teaching.\",\"PeriodicalId\":198538,\"journal\":{\"name\":\"ACE '14 Workshops\",\"volume\":\"59 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-11-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACE '14 Workshops\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2693787.2693806\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACE '14 Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2693787.2693806","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
From Technomania to the School of Things: Taking Control of Your Own Game
In this workshop children prototype simple digital games and physical user interfaces to play these games. Only open source hard- and software is used for the workshop. Developed in the course of an international practice-based research project on experimental approaches to media literacy, the workshop is part of xm:lab's School of Things, a cooperation with local secondary and vocational schools that engages school children in the processes of digital design, fabrication, and rapid prototyping. The workshop is presented not as a stand-alone activity that focuses on specific skill sets, but as part of an ongoing series aimed at developing a media literacy curriculum that can in turn be used by future facilitators to conduct their own workshops. Each workshop tests new ideas as well as a common pedagogical core that continues to be developed as we talk both with children participants and the teachers interesting in integrating such workshops into their own teaching.