从技术狂到事物学校:控制你自己的游戏

Mert Akbal, S. Zehle, M. Schmitz
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引用次数: 4

摘要

在这个工作坊中,孩子们制作简单的数字游戏原型和玩这些游戏的物理用户界面。工作坊只使用开源的硬件和软件。该工作坊是xm:lab与当地中学和职业学校合作的“物学校”项目的一部分,旨在让学生参与到数字设计、制造和快速原型制作的过程中。讲习班不是作为一个单独的活动,侧重于特定的技能,而是作为一个正在进行的系列活动的一部分,目的是编写一套媒介素养课程,未来的促进者可以利用这些课程来举办自己的讲习班。每个工作坊都测试了新的想法,以及一个共同的教学核心,随着我们与孩子们和老师们的交谈,这些核心将继续发展,他们对将这些工作坊融入自己的教学感兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From Technomania to the School of Things: Taking Control of Your Own Game
In this workshop children prototype simple digital games and physical user interfaces to play these games. Only open source hard- and software is used for the workshop. Developed in the course of an international practice-based research project on experimental approaches to media literacy, the workshop is part of xm:lab's School of Things, a cooperation with local secondary and vocational schools that engages school children in the processes of digital design, fabrication, and rapid prototyping. The workshop is presented not as a stand-alone activity that focuses on specific skill sets, but as part of an ongoing series aimed at developing a media literacy curriculum that can in turn be used by future facilitators to conduct their own workshops. Each workshop tests new ideas as well as a common pedagogical core that continues to be developed as we talk both with children participants and the teachers interesting in integrating such workshops into their own teaching.
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