将基于游戏的学习作为企业能力发展的一部分

Roman Senderek, Benedikt Brenken, V. Stich
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引用次数: 13

摘要

基于游戏的学习仍未被广泛接受用于基于工作的学习目的。尽管基于游戏的学习已经被整合到学校和大学的正规教育中,但企业人力资源部门仍然依赖于更传统的学习方法,因为电脑游戏通常被视为工作流程的对立面。本文提出了将博弈学习融入企业能力开发的实施方针。从广泛的文献研究开始,本文提出的概念已在与管理人员和人力资源专家的专家研讨会上得到验证。我们研究了基于游戏的学习能够在多大程度上促进基于职业工作的培训,以及需要采取哪些步骤来应用基于游戏的学习。从动机理论的理论概念出发,分析了教学游戏创作的主要设计选项。除此之外,我们还根据游戏的应用领域对不同类型的游戏进行了分类。作者建议增加企业使用基于游戏的学习作为职业工作学习的一部分,以更好地达到公司未来的资格要求,并培训受教育程度较低的经验工人。本文提出了一个结构化的执行过程,并提出了与工作任务相关的游戏设计概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The implementation of game based learning as part of the corporate competence development
Game based learning is still not widely accepted for work based learning purposes. Though game based learning has been integrated into formal education in school and university, corporate human resource departments still rely on more traditional learning approaches, since computer games are often seen as more of an opposite to work processes. In this paper an implementation guideline for the integration of game based learning into the corporate competence development is established. Starting from an extensive literature research the concept presented in this paper has been validated in expert workshops with managers and human resource experts. It was examined in how far game based learning could contribute to the vocational work based training and which steps need to be undertaken to apply game based learning. Starting from the theoretical concepts of motivation theory the main design options in creating instructional games are analyzed. In addition to that a classification of different types of games in relation to their corporate application fields has been developed. The authors recommend increasing the corporate use of game based learning as part of the vocational work based learning to reach better the future qualification requirements of companies as well as the training of less education experienced workers. A structured implementation process is suggested and a matching concept of game design in relation to the work tasks is presented.
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