3D签名头像僧伽罗手语

M. Punchimudiyanse, R. Meegama
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引用次数: 8

摘要

手语具有多姿态和单姿态手势,需要在3D签名化身中按需动画骨骼。指纹识别用于一个字符一个字符地表示未知单词。与自然语言的单词/短语相对应的符号的顺序和顺序是使手语动画化的最基本特征。本文提出了一种面向僧伽罗手语(SSL)的多面三维虚拟化身和动画系统,该系统支持手势的定义和动画,无需视频排序或动作捕捉硬件。动画系统为化身的上半身制作动画,每只手臂由29块骨头组成。手势动画的速度和均匀性是通过在给定帧数内自动计算手势手臂运动的中间和过渡序列来实现的,或者使用用户定义的每根骨头的位移值。头像动画系统还支持定义指纹标志,用户定义的标签集对应于任何给定的手语字母。所提出的原型由200个已知的SSL符号和40个在其符号数据库中定义的SSL指纹符号组成,能够在SSL中动画化僧伽罗语的任何句子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D signing avatar for Sinhala Sign language
A sign language possesses multi-posture and single posture signs that require animation of bones on demand in a 3D signing avatar. Fingerprinting is used for representing unknown words character by character. Ordering and sequencing of signs corresponding to the words/phrases of a natural language are the most essential features of animating a sign language. This paper presents a multi-facet 3D avatar and an animation system for Sinhala Sign language (SSL) which supports the definition and animation of sign gestures without video sequencing or motion capture hardware. The animation system animates upper body of the avatar and consists of 29 bones per arm. Speed and uniformity of the sign gesture animation is achieved by automatically calculating the intermediate and transitional sequences of arm movements of signs within a given number of frames, or with a user defined displacement value per bone. Avatar animation system also supports the definition of fingerprinting signs, with a user defined tag set corresponding to the alphabet of any given sign language. Presented prototype consists of 200 known signs and 40 fingerprinting signs of SSL defined in its sign database and having the capability of animating any sentence in Sinhala language in SSL.
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