基于游戏的拥塞感知自适应路由(GCAR),用于主动热感知3D片上网络系统

K. Chen
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引用次数: 0

摘要

由于芯片的堆积和非均匀热传导,三维片上网络(3D NoC)存在更严重的热问题。热问题限制了三维集成的性能提升,降低了系统的可靠性。为了确保热安全,主动动态热管理(PDTM)被证明是减轻温度控制期间性能影响的有效方法。PDTM是基于温度预报结果的信息对各NoC节点分配不同的时钟频率。因此,PDTM可以在系统温度达到热紧急状态之前对系统温度进行早期控制,从而减轻对系统性能的影响。但是,由于时钟频率分配的不同,异构的数据包处理速度将导致流量分配不均衡和性能显著下降。虽然许多感知拥塞的自适应路由算法可以使数据包绕道远离流量拥塞区域,但这些方法只采用缓冲拥塞状态信息来发送数据包,这使得数据包的传输变得静态,并且在流量非拥塞路由区域会产生较大的热应力。为了增加温度控制期间路由路径的多样性,本文应用博弈论提出了一种基于博弈的拥塞感知自适应路由(GCAR)。GCAR将基于博弈论中的纳什均衡属性来分配分组的传递。实验结果表明,与以往的相关工作相比,所提出的GCAR可将系统性能提高35% ~ 66%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game-based Congestion-aware Adaptive Routing (GCAR) for Proactive Thermal-aware 3D Network-on-Chip Systems
Because of the stacking dies and heterogeneous thermal conduction, the three dimensional Network-on-Chip (3D NoC) suffers from more serious thermal problem. The thermal issue limits the performance gain of 3D integration and results in lower reliability of the system. To ensure the thermal safety, the Proactive Dynamic Thermal Management (PDTM) is proven as an efficient way to mitigate the performance impact during the temperature control period. The PDTM involves the different clock frequency assignment to each NoC node based on the information of temperature prediction results. Therefore, the PDTM can early control the system temperature before the system temperature achieves the thermal emergency, which helps to mitigate the performance impact. However, due to the different clock frequency assignment, the heterogeneous packet processing speed will lead to unbalanced traffic distribution and significant performance degradation. Although many congestion-aware adaptive routing algorithms can detour the packets away from the traffic congested regions, these approaches only adopt the information of buffer congestion status to deliver the packets, which makes the packet transmission become static and results in large thermal stress in the traffic non-congested routing regions. To increase the routing path diversity during the temperature control period, we apply the Game Theory to propose a Game-based Congestion-aware Adaptive Routing (GCAR) in this paper. The GCAR will distribute the packet delivery based on the Nash Equilibrium property in Game Theory. The experimental results show that the proposed GCAR will improve 35% -- 66% system performance compared with the previous related works.
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